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    posted a message on Weekly Terraining Exercise #270: Antiga

    I really want to give it a chance, but i must first find some time ><

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #270: Antiga

     This has alot of potential, story wise. When you read on Antiga Prime, or the Badlands terrain, you get usefull info to make a good representative terrain.

    Posted in: Terrain
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    posted a message on Catch 'n' Run 2017 has been released!

    Great map, well structured triggers, nice terrains, did not test it but looks well made. Couple stuff could be improved in the triggers to simplify life but overall good job. Looking forward to play now and then. :P

    Posted in: General Chat
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    posted a message on More than one hotkey for button?

    When you edit your in-game hotkey profile, you can set 2 hotkeys for eatch things. This might be possible through that? Not sure thought.

     

    If you are you speaking of the Button in the data editor, I guess you could create 2 buttons linking to the same ability but one is hidden or something so you don't see it, but can use it?

    Posted in: Data
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    posted a message on Is there a stock visual effect, such as a beam, like the one shown in this video?

    You could go through the data models and search for "Beam" and explore what could potentially be interesting.

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #269: Sewers

    I would see that as a Zombie map terrain :P

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    Did another try, a little more like I first imagined the Sewer theme. Not the best terrain still, but overall fine. There are some cute things like fallen fences that adds alot to the atmosphere and the fog.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    There are two ways of adding a skybox. One is using the field in the data editor under your terrain set for Background. The other is by creating a Doodad actor and setting its model to  a skybox model and placing it as a doodad.

     

    Both ways have different advantages. Personnaly I prefer the 2nd one as it's more customisable, tintable, tiltable, etc.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    Cool! :P

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    First welcome, this looks good, well done. :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    More images.

     

    Also, I streamed my work for those who wants to see the evolution of the terrain.

     

    https://www.twitch.tv/videos/124649920

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #269: Sewers

    Alright, this week I did not have any idea of what I wanted to do so I just go with the feeling I have. The result is sometimes cool, sometimes bad, but all in all, I always learn new stuff.

     

    It ended up more as technical challenge than a good looking terrain. The idea was to create the underground of a city to see the sewer at the same time as what is above it, like roads and stuff.

     

    It's a huge mix between, terrain heigh, terrain cells hiding, broken cliffs edging, invisible platform to make units spawn correctly above the hole, piping, textures, road splats that spawn on the broken edges because the hole use hidden cells which prevent roads from showing, water tilted, etc.

     

    Overall, to me it feels incomplete and not so good, but I liked doing it still. There is an idea about all the dumb thing we just throw away in the water, the pollution (with the cars smoking exhausts), the broken piping in the ground leaking, etc.

    Posted in: Terrain
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    @LucidIguana Oh wow, that's quite... 78 pages... that's huge. How to keep track of what is real spam from what is not? You can't just go through eatch pages? How to prevent/reduce the spamming at all? Not what is seen by the users, but globally even what is filtered.

    Posted in: General Chat
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    posted a message on Starcraft 2: Glory of the Daelaam - Full Campaign

    Hey, this sounds cool! I like the idea.

     

    I would give my help if you wish as terrainer, trigger, data and cinematics. The only thing is currently I don't have lots of time dedicated to sc2... I have lots of stuff going on and time is short. But nonethless, if I can give some help now and then, that could be a thing still.

     

    Don't expect me to be always there sadly, but I have a big heart and will always try to do my best to help as much as I can. You can easily contact me with PMs as I check mapster pretty much everyday.

    Posted in: Team Recruitment
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    By spam you mean real spam or "false positive" posts that are not spam but flagged as spam? Or maybe even both...

     

    Whenver I see a thread or post with spam I report asap.

    Posted in: General Chat
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