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    posted a message on Goodbye guys

    Don't call me a "Die hard fan" but I believe in better tomorrows. Me and DrSuperEvil are rebuilding up the wiki, it takes time and dedication, but for those who will remains, it will stay usefull for a long long time. When I look back at sc1 mapmaking stuff that are still on the internet, i wish it does the same with sc2.

     

    I still see pleasure and fun into this game and this is why I'm still here. If you don't, I wish you to find the place where you get fun, wherever it is. I hope to see you back here someday. Anyone's welcome.

    Posted in: General Chat
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    posted a message on [SOLVED] How to add color to shields in 'Kerrigan Hero Unit Status Frame'?

    You can hide the default Status Bar by going into the actor of your unit under: Unit Flag, check the "Supress Default Status Bar".

     

    I guess that the ui is what we can find under the "Combat: Custom Unit Status Frame" field. I can't seem to be able to modify it but it looks like it.

    Posted in: UI Development
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    not being able to edit is a bit troublesome, no?

     

    hey :) never you mind ..it works again.. sorry, just thought it was worth mentioning

    :)

     I think this happends when editing twice without changing page. Say you post, you edit once and save, then you try to edit again and it just loads the editor endlessly. Work around is simply to actualise the page and then you can edit again once.
    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #278: Fun and Games

    I did not find the time to make this week's wte, but also the thematic seemed to me a little to vague. How do you terrain "fun" is quite a challenge. I think i'd prefer something a little bit more in the chords of starcraft. Just my opinion.

     

    Edit: I tried... it turned out to be somewhat gore haha.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #277: Oww

    I don't mind having Cutscene be combined with WTE. I guess it's a decent approach to making a terrain.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #277: Oww

    Without seeing the shadow, it feels a bit off and hard to understand that the marine is actually "flying" in the air. It feels more or less lying on the ground.

     

    I like more the parts with debris in the 2nd picture. It feels a bit more realistic.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #277: Oww

    Haha, come on Lucid, you can do something a little bit more right on scale. Still decent for a fast made terrain. Roads, bunch of cars, streetlights and a building. Pretty much it :P

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #277: Oww

    You're "car crash" inspired me the crash of a battlecruiser. Here is its last moment before crash landing.

     

    Terrain was built quite fast. Maybe <30min. Then some messing with the BC and cameras angle and depth of field. It's nothing much than textured ground, bel'shir tree scaled down, and a burning BC. Simple and efficient.

    Posted in: Terrain
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    posted a message on Wiki trigger section reformatting

    The main page is great, although I feel like it would benefit the same navigation links as the other main pages for the top.

     

    You used the redirect fonctionnality for the wiki for many main pages which actually confuse the links... i mean, when you was say on the "Event" page, the Event link on the Event page was no more a link so you knew you was on the Event page. Now since it's all relinking, its not on the original page so the wiki thinks its another page thus you can click on it again and again... I though when you was going to rename the pages, in fact it would have not been relinking.

     

    I'm a bit confused as where are the variables, conditions, etc. I guess you know what you are doing. I miss so much the editor, learning new stuff, helping others, making awesome map...and the wiki. Sorry for the half-way update I left behind, it was all well-intentioned.

    Posted in: Wiki Discussion
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    posted a message on [Showcase] WingedArchon Talon Faction

    Wow, that's so cool.

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #276: Slip 'n Slide

    Here is my try. Lack of investement, I just did more or less some kind of a "proof of concept". It could look really nice with some environment added to it. It is inspired by an aquatic park somewhat near where I live.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #272: Terror from the Deep

    Is that in sc2 or wc3 or imported wc3 models in sc2? But it looks cool. Feel like the kind of in-game cutscene you would get from wc3. 

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #275: It's a Scorcher

    In reply to LucidIguana:

     It feels like the World of warcraft cataclysm expansion haha. I would have added a bit more falling stuff in the crack such as street lights tilted, falling trees, benches half in the lava or things like that. If it's sudden, then stuff gets seperated in half, splitted, the ground shakes, etc.
    Still though, it looks cool, well done :D
    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #275: It's a Scorcher

    In reply to Daara87:

     I tried to do that a while ago, to tilt lava plane or water plane just to get some sort of river going downhill, but it never actually looked as good as what you have here. Well done.
    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #275: It's a Scorcher

    In reply to Daara87:

     Whoa, that's so realistic I had to look closely to actually understand how you did it. What skybox is this? and are the lava fall along the montain just lava falls?
     
    I'd be cool to have behind the scene image so you see the "wrong" point of view for better understanding.
    Posted in: Terrain
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