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    posted a message on Starcraft Universe reaches $80,000+ goal!!!

    They said what the money was for on the kickstarter thing. There was this pie chart thingy with the things and other stuff

    Things things stuff chatter chatter babble babble technical wizardry jargon strange words buffyspeak

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #136: Pitch and Roll

    @DeltaCadimus: Go

    But did he even lift?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #136: Pitch and Roll
    Quote from ScrinKing: Go

    Some crappily made stuff that despite being crap took 2 hours

    yooooooo what did you use to make the central energy orb or whatever it is?

    Quote from joecab: Go

    FWABOOOOOOOOOOOOOOOOOOOOOOMMMMM!!!!!!

    Also @joecab what did you use there? are those stretched models of some sort? I'd guess with the return of HDR in-editor that they're stretched out spheres (I started experimenting with that before HDR viewing in editor was disabled), but it could be anything. ..

    Posted in: Terrain
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    posted a message on How Do I Make Marauder Weapon Hit the First Unit It Collides With?
    Quote from hobbidude: Go

    Please use the search bar properly next time as there are already several detailed tutorials on projectiles.

    http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/

    Thanks! I searched for the wrong stuff it seems (movers and whatnot), given that I made presumptions about the nature of the problem.

    @Necromoni: Go

    Actually hobbidude is right.

    Posted in: Data
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    posted a message on How Do I Make Marauder Weapon Hit the First Unit It Collides With?

    Hello sc2mapster,

    I have a simple question that probably involves movers. I am trying to make the marauder grenade projectile hit the first enemy unit it collides with. I know it's possible, but simply copying data from other projectiles that work like this (SS scourge projectiles being an example) seems to screw up the weapon. Any help on how to produce results?

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #130: Doodad Lottery

    @Mozared: Go

    AH MAN I AM FINALLY IN THE SAME TIME ZONE AND I CAN"T MAKE A THING MAYBE IN SUMMER but not now

    Posted in: Terrain
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    posted a message on [Showcase] SoulFilcher's models
    Quote from Vitsk212: Go

    @SGTMeowmers9: Go

    Multi spawn seems a bit OP imo for a drone evo. Maybe it could be something like: Drones no longer use up supply or collect 5 gas per trip instead of 4

    I suppose so.

    Quote from Miles07: Go

    ...which are basically reused from the Campaign, as those are Kerrigan's "Abilities".

    ... Fairly sure the drones die when they mutate into buildings. But yes to the other one.

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models

    Drone evolution ideas: survives construction and reconstitutes or multispawn spawn or something

    Posted in: Artist Tavern
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    posted a message on Hots Remake project.

    No ravasaur? They were amazing zerg.

    Posted in: Project Workplace
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    posted a message on SC Expanded: melee mod
    Quote from Trieva: Go

    That would be interesting seeing a new RTS built from scratch and I'd be glad to help out with ideas and maybe some triggering :) . Just make sure units like tanks have realistic armor plating that greatly resists rifle bullets (cuz I'm thinking of WW2). The terran tanks and battlecruisers seem to be made out of cardboard :P.

    That's what's currently making mech unviable!

    Posted in: Map Feedback
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    posted a message on Aftershock-type Attack

    Hey all,

    I was wondering how to create a WC-3 Meat Wagon-style disease cloud attack. That is to say, how to get an attack to leave behind a lingering AoE cloud of damage. Is the cloud a unit? How would it be possible to create the cloud upon the projectile reaching its target point?

    Thank you.

    -SgtMeowmers9

    Posted in: Data
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    posted a message on (Solved) How do I Make Ravasaur Weapon Track?

    Thanks. Got it finished correctly, now I just have to work on triggers.

    Posted in: Data
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    posted a message on (Solved) How do I Make Ravasaur Weapon Track?

    I think I've fixed it. Now I just have one more question. How do I make the weapon use the proper projectile unit?

    Also, I heard somewhere that you were working on a HOTS remake w/ at least one other person. I was wondering if you were going to include ravasaur as a unit that the Swarm had assimilated, and whether you were going to give all units evolutions.

    Posted in: Data
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    posted a message on (Solved) How do I Make Ravasaur Weapon Track?

    That is to say,

    I'm working on a small series of evolution maps since I'm mostly finished with my private terraining projects. I was trying to make a ravasaur (the red-skinned primals with the siege-range AoE attack in Supreme) which could track units w/ it's projectile, but as usual anything concerning weapons and movers and whatnot is meaningless jibber-jabber. In addition, I would like to make it so that it still takes the same amount of time to hit targets but doesn't arc into the air, since I'm using a larger primal zergling for the green evolution and its attack animation makes it look like it's throwing something out of its paw.

    Anyone know how to do this?

    -SgtMeowmers9

    Posted in: Data
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    posted a message on HELP! Diagonal Selection Problem

    Why, thank you very much. Problem fixed.

    Posted in: General Chat
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