Did they change force field somehow for sentry's? I want to put it on for another use but anytime I try to cast it it just says
Even on a sentry I haven't even modified it yet.
Awesome thanks I'm going to bookmark this thread for later so I can refer to it. The build time is only 2 seconds. I just wanted to see if I could get the construction model into the process to make it look cleaner. Right now now having a place holder while it's build it's kinda ugly.
The reason I asked is because I have a probe and changed the buildings that it summons but there is no warp in art/actor/morph whatever and I want to put it in there. I noticed it was missing a construction actor but when I duplicated it I could not find/set the original actor and I know at some point I need to go through and delete most of the junk data copy's. Should I just rename that and see if it works?
Also thank you this has been helpful so far.
Alright I'll try to do that. I do not believe Abyss/water will come into play anytime soon if at all. Thanks for the help I'll look into it starting there. So basically i have the behavior change the unit to the flying copy? or just set the fly modify to the behavior?
I'm trying to find the field reference for the actor or a ranged attack. Like a stalkers attack actor so I can basically reflect it back at them. Any suggestions as to what it would be under?
Would also like a recommendation on how to trigger this. I may have figured out how to get the actor but now I'm not sure how to return it visually.
I've been looking but I can't find it yet. I'll keep looking though thanks for the help.
Found it thanks I was looking in the wrong area it's under the combat tab of the behavior.
I basically want to make another unit explode like a baneling when it dies without making it go all suicide. Any suggestions as to what effects I should add to make it happen?
I noticed that since on of the patches (I have not worked on my map in a few years.) They put it a tooltip in the lower right hand corner that says press right mouse to move and A + left click to move to attack. Does anyone know where to modify this? I am going to use to display some unit information.
Okay so here's what I have it trying to do. I don't know where i messed this up but it's not working properly...
Get Bounty 2
Return Type: Integer
Player = 0 <Integer>
Unit = No Unit <Unit>
Grammar Text: Get Bounty 2(Player, Unit)
Hint Text: (None)
Custom Script Code
Bounty = 0 <Integer>
Actions Variable - Set Bounty = (Value of Units (Unit type of Unit) KillResource for player Any Player as an integer)
General - Return Bounty
This is where/how I'm trying to use it.
Unit - Any Unit takes Non-Fatal Melee damage (from Any effects)
Bounty (Temp) = (Text(Bounty)) <Text>
Critical test 2 = (Random integer between 1 and 25) <Integer>
Bonuscritdamage = (Random integer between 5 and 20) <Integer>
(Unit type of (Damaging unit)) == Master Sword Warrior
((Unit type of (Triggering unit)) has Structure attribute) == False Actions
Get Bounty 2((Owner of (Damaging unit)), (Damaging unit))
How do I set Get Bounty to a unit that just died?
Or maybe just explain everything? Why you did what you did?
It's hard for me to grasp from just looking at the trigger.
I really do appreciate your help so far I'm just kind of a tactile learner so I can't fully grasp what's going on inside of the catalog from just looking at the trigger.