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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @println: Go

    Yep. Way over 10,000 vertices. Some over 30,000! o_o

    Posted in: Tutorials
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    posted a message on Tutorial Request

    Any way to copy animation sequences for imported custom units? For those who don't know how to animate?

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @chaos2night: Go

    There's an idea. How to merge meshes? Learning on the go...

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Uh-oh... Guys I've encountered a new error: Here it is:

    Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\init.py", line 1856, in execute m3export.export(scene, self.properties.filepath) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3export.py", line 1476, in export exporter.export(scene, filename) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3export.py", line 61, in export m3.saveAndInvalidateModel(model, m3FileName) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 15800, in saveAndInvalidateModel sections = modelToSections(model) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 15777, in modelToSections section.determineFieldRawBytes() File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 59, in determineFieldRawBytes minRawBytes = self.contentClass.rawBytesForOneOrMore(oneOrMore=self.content)

    File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 8055, in rawBytesForOneOrMore rawBytes[offset:nextOffset] = object.toBytes() File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 8043, in toBytes return REGNV3.structFormat.pack(self.unknown0, self.unknown1, self.firstVert exIndex, self.numberOfVertices, self.firstFaceVertexIndexIndex, self.numberOfFac eVertexIndices, self.numberOfBones, self.firstBoneLookupIndex, self.numberOfBone LookupIndices, self.unknown2, self.unknown3, self.unknown4, self.rootBoneIndex) struct.error: ushort format requires 0 <= number <= USHRT_MAX

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hey guys I think I just figured out and solved one of my two errors. Thanks to "printIn" and "SoulFilcher". :)

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @println: Go

    Nah, just gotta watch 'em again. Not in the biggest hurry either.

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @chaos2night: Go

    Alright thanks. Now back to my first "error", do I have to set up the added M3 material a particular way? Blend mode? Layer Blend type? Emis. Blend type? Special type? A bunch of check boxes too.

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Trying with a different model...

    Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\init.py", line 1830, in execute m3export.export(scene, self.properties.filepath) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 1432, in export exporter.export(scene, filename) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 60, in export model = self.createModel(m3FileName) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 68, in createModel self.initMesh(model) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 472, in initMesh rootBone = model.bones[rootBoneIndex] TypeError: list indices must be integers, not NoneType

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @chaos2night: Go

    Not very familiar with the Materials part but I've added and named the M3 Material (anything) and now how to set it up? It's a whole properties list after all.

    Otherwise I guess I have to play with Blender a bit more. I was previously using Gmax, unaware for a while that it's been discontinued.

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @chaos2night: Go

    Alright thanks much. Didn't even know about a "mark and copy" function in a window like that.

    @println: Go

    Here it is...

    Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\init.py", line 1830, in execute m3export.export(scene, self.properties.filepath) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 1432, in export exporter.export(scene, filename) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 60, in export model = self.createModel(m3FileName) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 68, in createModel self.initMesh(model) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-c788730\m3export.py", line 490, in initMesh raise Exception("The mesh %s uses '%s' as material, but no m3 material with that name exist!" % (mesh.name, mesh.m3_material_name)) Exception: The mesh Mesh.096 uses '' as material, but no m3 material with that n ame exist!

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @println: Go

    That Black DOS-Like window? I must've deactivated it by mistake. How to display it again? Sorry, still new at Blender. :P

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hey I'm encountering this error: "list indices must be integers not nonetype". Using Blender 2.63.

    Posted in: Tutorials
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    posted a message on Haunted Vespene Geyser?

    Say we had some Undead space units. Remember how they always had to haunt a gold mine before harvesting? Wouldn't it be similar with harvesting vespene gas? I'm just being hypothetical but it would be interesting.

    Posted in: Requests
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    posted a message on Star Wars model

    I should also mention that there already is a snowspeeder model on here by "tFighterPilot".

    Posted in: Requests
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    posted a message on Archer models

    You have a good point Zolden. We should try to be adaptable with these SC2 shapes. Otherwise, anyone on here could make their own standalone arrow model.

    Posted in: Requests
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