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    posted a message on Google Earth / Google Image Import

    I'll try being more straight. How was a Google Image like this imported into the map editor? Example

    Posted in: Miscellaneous Development
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    posted a message on Google Earth / Google Image Import

    Here's an example. I also notice in the Doodad placement, "Map Template". Says to replace "maptemplate.dds", and looked under "textures" and a few other directories. I see "maptemplate.m3", but not "maptemplate.dds". Where could it be?

    Posted in: Miscellaneous Development
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    posted a message on How To Convert Warcraft 3 models into Starcraft 2 Using Blender

    I would actually have to take attachment points into account, and I was still wondering what hit tests were about. So thanks again!

    Once again folks, I'm just showing the bare basics to show the possibility, period. But do take in Florian's suggestions too. I'll continue to learn more myself.

    I also wanted to help make Warcraft: A New Dawn more accessible. So that people don't have to spend $3500 on 3DS Max just to contribute to the project.

    Posted in: Tutorials
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    posted a message on How To Convert Warcraft 3 models into Starcraft 2 Using Blender

    Once again, thanks to "printIn" and his feedback. :)

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animation (.m3a) for an existing model

    printIn, you were a great help on that other forum, and I thank you lots. Now the next step for me: I should make those m3a animations for the Warcraft 3 models I can bring through Blender. Because when I import 'em into Blender, they have no animations. Would yer tutorial here apply to those as well? I also wonder if it's possible to copy already existing m3a sequences and apply 'em to the imported Warcraft 3 models? Otherwise I'd only be able to use simple doodads, like fences, arches, furniture, etc.

    Posted in: Tutorials
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    posted a message on need halo models/icons

    I thought the artists at cafe.naver made 'em themselves? But GhostNova91 is right...

    Posted in: Art Assets
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    posted a message on need halo models/icons

    Look through here So far I've only seen UNSC units though.

    Posted in: Art Assets
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    posted a message on Tutorial Request

    Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.

    Posted in: Tutorials
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    posted a message on Import models m3 and textures dds for noobs Text Tutorial

    Actually guys, I just figured it out. :) Thanks again SoulFilcher.

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hey guys, solving one of the errors I posted went far with me trying to export some other models. So thanks again... :)

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @println: Go

    Yep. Way over 10,000 vertices. Some over 30,000! o_o

    Posted in: Tutorials
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    posted a message on Tutorial Request

    Any way to copy animation sequences for imported custom units? For those who don't know how to animate?

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @chaos2night: Go

    There's an idea. How to merge meshes? Learning on the go...

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Uh-oh... Guys I've encountered a new error: Here it is:

    Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\init.py", line 1856, in execute m3export.export(scene, self.properties.filepath) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3export.py", line 1476, in export exporter.export(scene, filename) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3export.py", line 61, in export m3.saveAndInvalidateModel(model, m3FileName) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 15800, in saveAndInvalidateModel sections = modelToSections(model) File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 15777, in modelToSections section.determineFieldRawBytes() File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 59, in determineFieldRawBytes minRawBytes = self.contentClass.rawBytesForOneOrMore(oneOrMore=self.content)

    File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 8055, in rawBytesForOneOrMore rawBytes[offset:nextOffset] = object.toBytes() File "C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons\flo-m3ad don-8129608\m3.py", line 8043, in toBytes return REGNV3.structFormat.pack(self.unknown0, self.unknown1, self.firstVert exIndex, self.numberOfVertices, self.firstFaceVertexIndexIndex, self.numberOfFac eVertexIndices, self.numberOfBones, self.firstBoneLookupIndex, self.numberOfBone LookupIndices, self.unknown2, self.unknown3, self.unknown4, self.rootBoneIndex) struct.error: ushort format requires 0 <= number <= USHRT_MAX

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hey guys I think I just figured out and solved one of my two errors. Thanks to "printIn" and "SoulFilcher". :)

    Posted in: Tutorials
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