In reply to MaskedImposter:
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Member for 1 year, 9 months, and 21 days
Last active Sat, Feb, 17 2018 12:06:55
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Jul 15, 2017Posted in: General Chat
Has anyone seen the new warchest models that are coming out? THEY LOOK SO COOL
What does everyone think? I also really hope we can use these models in the editor without paying money.
Jul 13, 2017Posted in: Data
just bumping this thread up
Jul 7, 2017Posted in: Data
In reply to DrSuperEvil:
I'm not sure what that is but these are the behaviors of the automated refinery (in attachment)
In reply to Kabelkorven:
I looked in there and the build ability did not have the 'has vespine' validator in the automated refinery validator section so i added it, but it did nothing. But since the same problem occurs if the automated refinery if created at the start of the map (created through the terrain editor), i don't think it would make much of a difference, but thank you anyway.
Jun 23, 2017Posted in: Data
It looks the Behaviour: Built On field already has the geyser. Any other ideas?
Jun 22, 2017Posted in: Data
Wait so where is the Behaviour: Built On field?
Jun 16, 2017Posted in: Data
I want to get a build able automated refinery in my map, but when i place it, through the editor, build it in game, even use an upgrade to morph it from a normal refinery it just seems to forget to check if there is vespene in the geyser it is sitting on and acts like it is depleted. I tried to see if i could revert it to a Wol parent value, but it already was. and i looked back at a version of my map with only the Wol dependency and it still had the same problem. Does anyone know how to fix this?
Jun 16, 2017Posted in: Artist Tavern
Jesus Christ, those your amon brood collection models look sooo cool! And there is something that just looks majestic with those team coloured versions. Just an idea to make the amon carrier so it is more symetrical (since that is what it looks like you have done with the the other ones)
Jun 8, 2017R0binicus posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANOPosted in: Map Review
Ah ha! its done! I now truly understand Jayborino's hate for reavers!
Ok here is the feedback:
- I had lots of fun (exept for when the reavers appeared) I liked pretty much everything although i feel alarak should have killed more than just 3 cores that day.
- The tal'darim mothership's description says it has the abilities like thermal lance (which obviously it does not)
- Khaliani's description saying he is an immortal rather than a hero
- Taldarim pylon wireframe is not the taldarim one (it is the collection pylon wireframe)
- Taldarim zealot had the normal zealot wireframe
- Suggestion: use the tal'darim archon model
- The photon cannon does not face the target it attacks
Well that's all hope it was helpful, sorry if it was a bit too nit-picky or whatever.
May 30, 2017R0binicus posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANOPosted in: Map Review
GlornII can you please make please make it a bit clearer that this is not wrath of the taldarim mission 5 and it is in reality noir automata mission 5: wrath of the taldarim.
I will also test this asap.
May 26, 2017R0binicus posted a message on Making the screen black (excluding UI) for 10 secondsPosted in: Triggers
Thank you so much! It was very helpful!
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