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    posted a message on MULE having 2 gather abilities, gas and minerals.

    Yes I did.

    Posted in: Data
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    I am trying to make it so the mule can gather both gas and minerals, the problem is because the ignore resource delay (in the flags section of the gather ability) is ticked (which I do not want to untick) this means the MULEs do not have to wait for anything to finish harvesting (an SCV or mule goes in the refinery, and the other MULEs do not have to wait for the first SCV/MULE to finish gathering before they go into the refinery, they can just immediately go in after each other). To solve this problem I tried removing the ability for the 'MULE gather' ability to harvest vespene, then I duplicated the ability and with the duplicate I changed it so it could only harvest vespene. I put both on the command card, and tested it. When I tried to use the 'MULE gather gas' ability button, it used the 'MULE gather' ability instead (it would not gather from a refinery and only from a mineral field. I did check to see if I gave the button the right ability). I tried using a diffident Button (some random one I picked) and it did the same thing. I tried using a duplicate of the SCV and probe gather ability, same thing. But if I remove the 'MULE gather' from the MULEs abilities, the MULE uses the right ability (gathers from a refinery but not from mineral field). Sorry if this is a bit confusing. Just to make it clear I wish to know how to get the MULE to have 2 gather abilities. 1 that mines from a geyser normally and 1 that mines the mineral fields like a MULE. (If you could do this on 1 ability that would be better)

    Posted in: Data
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    posted a message on Veratai's Model WIPs

    Wow that looks so cool!

    Posted in: Artist Tavern
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    posted a message on [Solved]Automated refinery (and other race ones too) not working.

    In reply to MaskedImposter:

     Yes! It works perfectly thank you!
    Posted in: Data
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    posted a message on [Solved]Automated refinery (and other race ones too) not working.

    In reply to MaskedImposter:

    Hmmm yes that does make sense, thank you, I will try this asap!

     
    Posted in: Data
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    posted a message on [Solved]Automated refinery (and other race ones too) not working.

    If it helps you can look go here for the map file.

    Posted in: Data
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    posted a message on New War Chest Models

    Haha well they are taldaim. Personally I think Hammer107's taldarim models look cooler than blizzards (more spikes and stuff)

    Posted in: General Chat
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    posted a message on New War Chest Models

    In reply to DrSuperEvil:

     Yeah! I really hope they make more!
    Posted in: General Chat
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    posted a message on New War Chest Models

    No these are new, fenix does not have any void rays, high Templar, stalkers (for some reason they chose to create a new purifier stalker model), motherships or mothership cores. 

     

    I beleave that that with each new war chest there will be a new faction of unit models released.

    Posted in: General Chat
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    posted a message on New War Chest Models

    and this one too

    Posted in: General Chat
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    posted a message on New War Chest Models

    I found some EXTRA models released (just files in the editor) that we were not told about!

    Posted in: General Chat
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    posted a message on [solved] Moving units immediately after drop pod spawn

    Thanks! That is very helpful

    Posted in: Triggers
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    posted a message on [solved] Moving units immediately after drop pod spawn

    In reply to ImperialGood:

     Sorry i should have specified, move the units with triggers. Also I was wondering how to make it so, in a single drop pod i can spawn 4 zerglings (figured that out) and a hydralisk, when i do this, the zerglings spawn on the ground before the drop pod hits the ground, and the hydralisk is spawned in the drop pod. I will edit the my first comment acordingly
    Posted in: Triggers
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    posted a message on [solved] Moving units immediately after drop pod spawn

    Hi,

    I am trying to make it so units move with triggers immediately after they are spawned via drop pod (zerg drop pod), rather than waiting about 3 or 4 seconds for the drop pod to wither away. 

     

    How should i fix this?

     

    EDIT: Also how do i spawn 2 different types of units in a single drop pod (like zergling and hydralisk)?

    Posted in: Triggers
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    posted a message on New War Chest Models

    I'm happy there is a new drone model, I think a new one has been needed for a while.

    Posted in: General Chat
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