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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Thanks for changing the name!

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    BYW I recently added a scan tower which is was too op and and auto refinery upgrade which does not work. I cannot fix it until Tuesday maybe (or Monday I think if you are American). Sorry. But still please comment. I will write it in my notes! :)

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    I order of your comment 'points'

    1 yes the AI does not do anything, I will change asap

    2 yes the scab gives up on endless immoral fields. When he gets back to the minimal field and there is 0 minerals he will not mine it.

    3 indeed water patches, it is there to make it look jungley. Does not work well with high grade a settings (where there is water 'Waves'.

    4 um, I do not understand, the only way I feel it could make sense is if you did not realise pretty much ALL the units are randomly generated.

    5 ok

    6 thanks, but I did not do the day night cycle. Nagnazul did. I am not the creator of Stranded on Krydon I am the creator of stranded on Krydon Renewed. The title of this forum is named incorrectly. SoKR is an updated version of SoK. I downloaded the SoK and modified it. The author said that anyone could do anything with his map.

    7 good idea! I think there is a glitched SoK lighting. But I'd does not work.

    8 ok I just need to figure out how tho

    9 I did not creTe the loading screen but I will (with help) make a new and updated one!

    10 ok

    11 good idea!

    12 ok, but it usually is close to the starting point.

    13 no, sadly. I think I would modify it in the trigger which I am no good at! I will try to learn more about it though.

    Thanks for your feedback

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Trieva, Do you want to play 1 or 2 games of Stranded on Krydon Renewed with me? I want you to consider it but i also need to check with my friends when they are coming to watch Startreck with me :)

    I will PM you for more info

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Well ok! Jave you tried the see course stock pile truck yet? Wow I love auto correct! I meant to say: Have you tried the resource stockpile trick yet? Now what specs do you want on the tower? Like how much:

    Health

    Energy (and regen)

    What abilities (other than scan (like would you like it to have the multiplayer version's ability))

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Whoa! This is incredible! So much Very helpful and great feedback!

    Um I see an error in the title, It is called Stranded on Krydon Renewed Not Stranded on Krydon, sorry.

    This is what i may improve asap (at in the afternoon for me) from your comments: • Lobby to loading screen change from 10 sec to 3sec.

    • Reduce amount of info on loading screen (maybe just backstory) (Will change in a few days)

    • start less 'luck based'

    • make auto turret movable (do not know how yet)

    • Endless vespine gas and auto refinery upgrade

    • maybe make predators able to attack air (i have the same problem)

    Now for some things that are all ready in the game that you wanted!

    • There is already a long range tower that can attack air, but also attacks ground. It is called Big Bertha, like the laser drill but nerfed. You need the fusion core to build tho. When surviving past the brood/bane lords (and then killing the purifiers (levihathan wave:)) i always make my base around the fusion core. You need about 5 big berthas to survive the Bane/brood/Purifier wave.

    • I want to implement a scanner tower, there is already one in the game's files. Nagnazul (the original creator) had a scanner tower but removed it and gave the anility to the rescue beacon. And have the texture to the tesla coil. The problem now is that I need a new texture and build button to avoid confusion. What I do when I play is I build resource stockpiles, lift them up and tell them to move around the map. It seems odd but it is effective. It was my friend's idea

    •I may still add the predator attack air but there is something in the game that has a ranged air and ground attack, I'm talking about the sentry. And yes you can build Protoss units. To build Protoss units you need do destroy the obelisk (in the Protoss outpost). You need to look for small conglomerate of diffidently coloured things on the minimap. It should be a clump of pylons and phono cannons with an obelisk in the middle. To kill it I suggest you first get a factory and build 3 MULEs and make sure you have 200 minerals left. Make sure they are on auto repair. Then go to the Protoss outpost and quickly build a bunker then quickly upgrade by weaponising it ( the turret is better than the auto turret) then kill the outpost. When you kill the obelisk you should get a probe. Then build a pylon then a forge! Then build away! I always like to kill all Zerg with only sentries. BTW if you see a Robo bay around the map you can 'get' it then power it with a pylon! Then you can build a colossus and a sky piercer (a sky piercer is like a colossus but attack air).

    Posted in: Map Review
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    posted a message on KMS Argo - Feedback, Testing

    wow this looks like Stradrive! I love stardrive, so i will try it

    Posted in: Map Feedback
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    posted a message on (soved) Structure does not have button command console! Need help!

    Thank you fishy77! That really helped! It is fixed now! yay!

    Posted in: Data
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    posted a message on A small letter of thanks

    Even though I have only created 1 map so far. No problem, and thank you!

    Posted in: General Chat
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    posted a message on (soved) Structure does not have button command console! Need help!

    I am working on a new version of the map Stranded on Krydon, which I call SoK Renewed. I noticed that one of the units that is required for one of the ways to win (transport ship) the game does not have it's ability button called 'warp' in it's command console! it is not greyed it is totally absent. Warping away is one of the ways to win the game. I have been unable to find the problem in the unit. I am unable to find why the ability-button is missing, but more importantly i am unable to find how to restore it back into the unit's command command console, which of course is what i need to do.

    If possible, please explain to me how to restore the ability-button. Feel free to download the map (http://www.sc2mapster.com/maps/stranded-krydon-renewed/) and play or to try and fix the problem. Incase you were wondering i have changed the dependencies but it occurred before i changed them.

    Posted in: Data
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    posted a message on Bi-Weekly Mapster Community Testing Intro!

    @fishy77: Go

    Thank you fishy77 for trying my map! I am thinking of adding more difficulty settings but I do not yet have the knowledge to do it. If you (or anyone) want to suggest anything or give more feedback please post on my map forum or send me a PM. Thanks! From R0binicus

    Posted in: Map Review
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    posted a message on Bi-Weekly Mapster Community Testing Intro!

    Hi!

    I would like some testing, feedback, suggestions etc on my map Stranded on Krydon Renewed! Jay suggested i put it up for community testing and he said it looks very neat. It is on americas, SEA and Europe. You can get more info here: http://www.sc2mapster.com/maps/stranded-krydon-renewed/ For feedback, suggestions or anything else please post on my map forum or send me a Private message. Thanks! RObinicus

    Posted in: Map Review
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    posted a message on (solved)Building a custom observer unit, also creates adept. Need help!

    I think I just figured out how to fix it! Thank you both for your suggestions! I was doing baelethal's idea when I thought maybe I could check the train ability in the ability search category and I think I found the problem! It was the ability 'warp in Skypiecer' it had both skypiecer and the reaver. Thank you both of you! Now I just need to test it.

    Posted in: Data
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    posted a message on (solved)Building a custom observer unit, also creates adept. Need help!

    Thanks, I will try those suggestions when I have the time (a couple of hours)

    Posted in: Data
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    posted a message on (solved)Building a custom observer unit, also creates adept. Need help!

    I am working on a new version of the map Stranded on Krydon, which I call SoK Renewed. In this map there are custom units. I updated the map dependencies from WoL to include Hots and LotV. Weird glitches appeared. In a play-test and I found this:

    When I build a custom unit :Skypiecer from Robotics bay it builds a Skypiecer and a reaver. The Robotics bay has a build button for the Skypeircer but it has no button for the reaver as the reaver is are not part of the map.

    When I build a custom Observer from forge it builds an Observer and an adept. The Forge has a build button for the observer but it has no button for the adept as the adept is not part of the map.

    With both the reaver and adept I have removed the build button of the from the command console of the structures (forge and robotics bay) and removed the ability from it as well but there is no effect. If possible, please explain to me how to remove the problem. Feel free to download the map (http://www.sc2mapster.com/maps/stranded-krydon-renewed/) and play. Oh and I renamed the reaver and adept to 'glitch'.

    Posted in: Data
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