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    posted a message on [solved]New Update broken Timer window (yes, galaxy script coded)

    Hello everyone,

    In my map with a recent update of SC2 (3.17) the text of the day/night timer window has faded so it is VERY difficult to see (image attached below). The timer window is uses Galaxy script rather than triggers.

    This is because I am not the original creator of this map, I am renewing it so I do not know Galaxy script that well (but I do know java).

     

    I have attached an image of the code that I believe to be relevant. How do I fix the faded window timer text?

    Posted in: Galaxy Scripting
  • 0.96406779661017

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Ok thanks for the explanation, and your welcome.
    BTW when I posted that other post about the other purifier hero units, I did not see your reply.
    Posted in: Artist Tavern
  • 0.964019008825526

    posted a message on [Showcase] Hammer's Models

    Will you be making l hero models for any other purifier units, I mean ones that don't have a hero? Like the purifier mothership? And in case you didn't know, yes there is a purifier mothership model, it came out with the war chest but it currently unused, as well as some other purifiers models, like void ray and high Templar.

    Posted in: Artist Tavern
  • 0.964116452268111

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

    1.  I am happy you are back.
    2. Wow they look really cool!
    3. Interesting, you used a reskined adun immortal rather than the purifier immortal. I approve but I'm curious, why did you do it?

    Edit: I just realised there are more images on the other page, and good job. 

    Posted in: Artist Tavern
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    In reply to DrSuperEvil:

     Actually this problem may be solved by blizzard. They are releasing s new update and Mules will be able to mine gas.Update details here
    Posted in: Data
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    posted a message on 3 projects left unviewed after days of waiting?

    Have you uploaded a file along with it? I heard that you need to upload a file too for it to be approved

    Posted in: General Chat
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    In reply to Veratai:

     Haha yeah it kinda looks like that! 
    And what hat the heck is that creature on the seat below it? The one with the glowing green stuff.
     
    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Haha I love the Kraken, with its tentacles flailing about!

    Posted in: Artist Tavern
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    Yes the button on the command card is linked to the correct ability.

    Posted in: Data
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    I don't understand what you are asking. Have i set what to the right ability? (sorry if i'm just being dumb and annoying) I uploaded some images in case they might help

    Posted in: Data
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    Hmmm well i found it, i changed it from Harv to HarvGas, the button disappeared from the command card. I also tried changing it to blank and Blink, and it was still not on the command card.

    Posted in: Data
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    posted a message on MULE having 2 gather abilities, gas and minerals.

    Where is that? I could not find that in the ability, button or unit.

    Posted in: Data
  • 0

    posted a message on MULE having 2 gather abilities, gas and minerals.

    Yes I did.

    Posted in: Data
  • 0

    posted a message on MULE having 2 gather abilities, gas and minerals.

    I am trying to make it so the mule can gather both gas and minerals, the problem is because the ignore resource delay (in the flags section of the gather ability) is ticked (which I do not want to untick) this means the MULEs do not have to wait for anything to finish harvesting (an SCV or mule goes in the refinery, and the other MULEs do not have to wait for the first SCV/MULE to finish gathering before they go into the refinery, they can just immediately go in after each other). To solve this problem I tried removing the ability for the 'MULE gather' ability to harvest vespene, then I duplicated the ability and with the duplicate I changed it so it could only harvest vespene. I put both on the command card, and tested it. When I tried to use the 'MULE gather gas' ability button, it used the 'MULE gather' ability instead (it would not gather from a refinery and only from a mineral field. I did check to see if I gave the button the right ability). I tried using a diffident Button (some random one I picked) and it did the same thing. I tried using a duplicate of the SCV and probe gather ability, same thing. But if I remove the 'MULE gather' from the MULEs abilities, the MULE uses the right ability (gathers from a refinery but not from mineral field). Sorry if this is a bit confusing. Just to make it clear I wish to know how to get the MULE to have 2 gather abilities. 1 that mines from a geyser normally and 1 that mines the mineral fields like a MULE. (If you could do this on 1 ability that would be better)

    Posted in: Data
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    posted a message on Veratai's Model WIPs

    Wow that looks so cool!

    Posted in: Artist Tavern
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