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    posted a message on [Campaign] Forgotten Brood

    Additional progress of Mission 1 part 2:

    Stuff that's more interesting:

    In the months I have ceased to exist, I somehow made a new hospital! I also made a new small park, two new shopping centre things (with subway stations), a city block with different building types and an updated airport/spaceport.

    New hospital:

    New hospital

    New small park:

    New small park

    1st shopping centre thing (with subway station):

    1st shopping centre thing (with subway station)

    2nd shopping centre thing (with subway station):

    2nd shopping centre thing (with subway station)

    City block with different building types:

    City block with different building types.

    Updated airport/spaceport: (no idea what those bury things are)

    Updated airport/spaceport

    Posted in: Project Workplace
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    posted a message on [Campaign] Forgotten Brood

    I apologise for ceasing to exist for a couple months, but I am back! Even better I actually remembered to post something here! Yay!

     

    Additional progress of Mission 1 part 1:

    ROADS:

    I had to replace ALL the roads in my map (due to technical difficulties), yes every single one. I replaced the original 'Korhal splats' with curbs, terrain textures and decals (lines in the road) all by hand! Such fun! At least it looks significantly better:

    All the new roads:

    New Roads

    New roads in the city:

    New roads in the city

    New roads in the suburbs:

    New roads in the suburbs.

     

     

     

    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2: 

    I love the naming! I also love the vehicle, it looks really cool!

    Posted in: Artist Tavern
  • 0.948236069897791

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Those look gorgeous!
    Posted in: Artist Tavern
  • 0.948344370860927

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     I look forward to seeing these models, they'd sound really cool. Also for the merc Warhound I have a suggestion. maybe add the beta warhound's rifle/gun arm.
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to bummknallpeng:

     I checked the files and yes the Golden Protoss portraits are retextures.
    the stimulant zerg are different and a retexture
    And the Umojan are a retexture (they made the people cleaner, added Umojan colours and added some light blue glowey bits) and added some extra bits. Similar to what they did with the Covert ops portraits. They added some different headsets. Or for some other stuff they added a protective yellow bar thing. The medical is cool too.  They made her medic visor actually go over her face.
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Woah that mecha stukov looksso awesome, and such high quality! 
    I agree that the Umojan skins are a bit lacking. I think the Umojan marine is awesome, so is the banshee with the thrusters rather than propellers. The Umojan ghost is cool, but has a low quality texture. I also quite like the battlecruiser (though I just like new battlecruisers anyway) as it has upgraded wings and some extra cool front prongs.
    I also think the golden Protoss are not very good. It's mostly just a texture revamp (they made them REALLY shiny or the nerazim purple) and added very little new parts. The only decent one is the archon, because they made it like SC1. The mothership is also cool but only really because of the new texture. The mothership shield is much more pronounced.
    i like the simulat zerg but I personally would prefer cyborg UED controlled zerg. Like what you did AV. 
     
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Does the model have nerve cords?
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Woah, thank you! I am so using this!
    Posted in: Artist Tavern
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    posted a message on Road Doodad Overlapping Issue

    Hi all,

    I am having an issue with the way that the road doodads overlap each other and which one goes on top.

    What the issue looks like

    Does anyone know or have suggestions of how to fix this problem?

    Posted in: Terrain
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    posted a message on [Campaign] Forgotten Brood

    In reply to JayborinoPlays:

     Ooooo yay! And thank you, I'm glad you liked it. Also still trying to fix the lag for the EXTREME version, but I'm getting there.
    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Wow! Those models look awesome! Even, better they look like the robot marine models I wanted for my campaign that I was going to ask you about sometime!
    Posted in: Artist Tavern
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    posted a message on [Campaign] Forgotten Brood

    In reply to VastanX:

     Woah! Thanks for the enthusiastic support!

     

    In reply to EDHRIANO:

     Thank you, I am very proud what I have done!
    Sorry I am a confused. I assume you are talking about the last image I posted, but it does not have any cliffs.

     

    Posted in: Project Workplace
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    posted a message on [Campaign] Forgotten Brood

    More Progress of Mission 1:

    City Park is finished, still need the 3D foliage grass which I will do near the end of the development process.

    City Park Finished

    Also BTW if anyone has noticed, I don't use Dropbox or Imgur or anything, I just use Discord, which apparently keeps a permanent image and link to that image that I can use here.

    Posted in: Project Workplace
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    posted a message on UED 3.0 MOD // United Earth Directorate new playable race

    I an so using these models, even if that means I have to change the textures to non UED.

    Posted in: Project Workplace
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