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  • Pandaros_Brewmaster
  • Registered User
  • Member for 11 years, 4 months, and 17 days
    Last active Mon, Dec, 26 2016 01:48:24
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  • 287 Total Posts
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  • Pandaros_Brewmaster's avatar

    0

    Jul 9, 2010
    Pandaros_Brewmaster posted a message on Anyone worked out how to bump maps?
    Quote from Maul2: Go

    You can no longer bump them by the open to public trick, playing them solo or solo with AI. Bumps with players but not sure what the requirements are beyond that

    LOL i love your signature!

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

    0

    Jul 8, 2010
    Pandaros_Brewmaster posted a message on Triggers aren't working anymore?

    @BrotherLaz: Go

    Yeah i dunno they just stopped working I have not looked into it yet but I'll post on it when I know more.

    there are also tons of new functions in the trigger editor that i am excited about. anyone know anything about the starmap?

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

    0

    Jul 8, 2010
    Pandaros_Brewmaster posted a message on Triggers aren't working anymore?

    Yeah my map got really screwed up. my UI is trashed a lot of the in game textures I was using are gone and the changes to the transmissions, and the way some dialogs work screwed up a lot of functionality to my map.

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

    0

    Jul 7, 2010
    Pandaros_Brewmaster posted a message on [Voting] 3D Models

    Sorry i have been away moving was NUTS! i finally got my internet turned on, the winners have been contacted Congratulations to the following;

    First Place: Kanaru
    Second Place: Triceron
    Third Place: Tridgit

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 25, 2010
    Pandaros_Brewmaster posted a message on Putting the right dialog item on top.

    @progammer: Go

    Dialog - Set (Last created dialog item) Render Priority to Render Priority for (Player group(Player))

    This is what you are looking for, you do not have to destroy it and re-create it. all rendering priorities of the dialog boxes are default at 512. 0 pust a dialog to the back and setting to 512 will bring it to the front. Back 0 -> 512 Front.

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

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    Jun 24, 2010
    Pandaros_Brewmaster posted a message on Loading Screen Custom Sc2 ui
    Quote from xXm0RpH3usXx: Go

    as if it was so uberpwnage that everyone would GOGOGO STEAL IT! you could have at least made it transparent, so its noticable but not covers almost the whole image! also, whats the sense behind that? whats the map it should resemble?

    i'm sry, you probably tried hard and i dont want to discourage you, but it looks like cnp and a few layer stylez... nothing too fancy...

    In the words of Mary-Kate and Ashly Olsen on the hit family TV 90's sitcom full house, "HOW RUDE!".

    Also great job man! keep up the good work, looks awesome!

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 23, 2010
    Pandaros_Brewmaster posted a message on [Voting] 3D Models
    Quote from Rizaun: Go

    All are good, but Kanaru's looks really good for a low poly model.

    Thats the high poly version

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 23, 2010
    Pandaros_Brewmaster posted a message on [Voting] 3D Models

    @thebaron87: Go

    My vote is for snow ;)

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 22, 2010
    Pandaros_Brewmaster posted a message on [Contest] 3D Modeling

    The contest is now over! Thanks for all the great submissions voting can be found here: http://forums.sc2mapster.com/development/artist-tavern/4009-voting-3d-models/

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 22, 2010
    Pandaros_Brewmaster posted a message on [Voting] 3D Models

    Contest Rules

    Voting on will end 6/30/2010 12 midnight EST good luck to everyone!

    Tridgit - Fang

    Fang

    hollowicious - Sazh

    Sazh

    Kanaru - Vivi

    Vivi

    glitching - Vivi

    Vivi

    Triceron - Snow

    Snow

    SolidXHead - Vivi

    Vivi

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 21, 2010
    Pandaros_Brewmaster posted a message on Hardcore triggering...Connect the dots!
    Quote from ctccromer: Go

    sorry for the lack of explanation, everyone.I've alwasy been bad about that =/

    I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines).One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.

    Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot.Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger

    The user will have to click at every do, there is no way for the user to detect mouse position without clicking. as for the triggers to do this would vary based on how you want the dots to be, doodads or just in UI.

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

    0

    Jun 20, 2010
    Pandaros_Brewmaster posted a message on [Contest] 3D Modeling
    Quote from illidans911: Go

    @Kanaru: Go

    how do u afford that? lol

    Pirate Bay ;)

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 19, 2010
    Pandaros_Brewmaster posted a message on Text question

    @Thalassicus: Go Try select custom script and put in ">" make sure the quotes are on it. it might work.

    Posted in: Miscellaneous Development
  • Pandaros_Brewmaster's avatar

    0

    Jun 19, 2010
    Pandaros_Brewmaster posted a message on [Contest] 3D Modeling
    Quote from Audiable: Go

    Holy @$(. That is very, very detailed. Awesome job bro. kanaru deserves to be the winner... hands down..

    there will be a 1 week public vote time for the winner

    Posted in: Artist Tavern
  • Pandaros_Brewmaster's avatar

    0

    Jun 17, 2010
    Pandaros_Brewmaster posted a message on Final Fant......Evocation!

    Hey guys put up a small functionality demo of the ABS system on the first page, check it out!

    or here;

    Posted in: Project Workplace
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