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    posted a message on Attack only reachable targers with attack-move?

    But then how would it taunt only free zerglings circling around pointlessly and not ones actually attacking hostile zerglings?

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    posted a message on Attack only reachable targers with attack-move?

    Well, I have normal structures too, and zerglings ignore those too and circle around em when there are other hostile zerglings around, so I don't think there's a standart mechanism implemented in sc to avoid doing so

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    posted a message on Attack only reachable targers with attack-move?

    I want my zerglings to act "smart" and hit them both, prioritizing enemy zergligns when they CAN attack them, else they'd need to attack walls

     

    because walls are pretty tough and take long to die, so units should attack them only in their "free" time, instead of pointlessly running in circles

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    posted a message on Attack only reachable targers with attack-move?

    distance would just prioritize closer targets = walls, no?

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    posted a message on Attack only reachable targers with attack-move?

    So, how to make those sorts account reachability and not some plain unit priorities which would simply leave one type of units ignored and other - circled around?

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    posted a message on Attack only reachable targers with attack-move?

    but if I set that flag or just raise their priority won't my units just prioritize walls over enemy units?

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    posted a message on Attack only reachable targers with attack-move?
    Quote from DrSuperEvil >>

    What is the attack priority for the walls? Any flags on like benign or passive?

     same as for zerglings - 20, no additional flags like that, except, obviously walls don't attack or have any weapons, and they'r not in the "army select" unlike zerglings
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    posted a message on Attack only reachable targers with attack-move?

     

    There are hostile walls, and hostile enemy units behind them and a passage, when I order my units to attack-move to there, my units just spin around the entrance in circles... ones who couldn't enter and fight instead of attacking hostile walls near them, so:

     

    - is there a way to attack only reachable targets and not run in circles while entrance is blocked?

    I don't want units to simply prioritize walls ignoring enemy units, I want them to just attack walls when they can't reach enemy units who can attack

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