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Member for 8 years, 11 months, and 11 days
Last active Sun, May, 11 2014 09:21:48
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Jul 31, 2010Posted in: Art Assets
nice, can you add Demonette's and mine?
you should download the DDS' and upload them pic for pic to the first post :)
Jun 14, 2010Posted in: Project Workplace
Heya, I'm working on a 3rd Person Spaceship map and wanted to share my idea with you :)
basically it's a 3rd Person Shooter map, but you're flying a spaceship ^.^
you'll have to fight against other ships. I dunno if it should be a singleplayer PvE map, a multiplayer PvE map or a multiplayer PvP map.
so...I need ideas from you! ;)
the first test of my cam, movement and shooting system is attached in this post, please try it and say me your opinion!
(localized for enGB, enUS, deDE, esES, frFR, koKR, ruRU, zhCN and zhTW)
Control your ship with:
W = forwards; S = backwards; A = left; D = right; R = up; F = down; LeftClick = shoot
May 12, 2010Posted in: Project Workplace
I've got someone for the UI now and shaotang will take part in the map too
(when he has finished his own map, I think ;P)
I would still need a very good GUI'er...please PM me or write a reply here if you want to take part in the project, too ^.^
PS: I attached two pictures ;)
May 11, 2010Posted in: Project Workplace
I played SMB Wii a few days ago and this gave me the idea to do SMB maps with the GE.
My idea was to support 2 players and create different World/Levels like in the real Super Mario Bros.
If you don't know Super Mario Bros. (Wii) look at this video:
I already put together some simple physics triggers and some other things (jumping, killing creeps, movement etc.)
Now I'm searching for some guys to take part in my project to make perfect SMB maps :)
Currently I need: a good GUI'er to make a bit harder triggers, guys who want to make other smaller things (loadingscreen etc.)
If u want to take part in it, just post here (ICQ, MSN or Skype would be great)
Maybe I'll attach the map later...
(If somebody has got any copyright problems with the project, I'll change it's name etc.)
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