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    posted a message on StarCraft 2: Redux
    Quote from Alevice: Go

    The effort is appreciated and well received, but you ould have made a single Map Project and host your entire campaign there. Check how Mass Recall, Perfect Soldiers and Antioch Remastered did it for comparison. That way it makes it friendlier for the user to download all the maps, new versions, etc.

    Are you not satisfied, Is this not what you asked for? Are you not entertained!?

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    You demanded it. You needed it. Like a cocaine addict going through withdrawal.

    StarCraft 2: Redux (HotS Mission 1 - Lab Rat)

    http://www.sc2mapster.com/maps/starcraft-2-redux-hots-mission-1/

    Game notes included.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @Alevice: Go

    When do I upload the map? All this page is asking me is to put a description of the map, or is uploading on a separate page?

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @Alevice: Go

    So just go to Maps, create a new map? What License do I put it under?

    I did just create a team, but it's pending.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @Alevice: Go

    Actually, I have the first drafts of all 12 maps for my HotS campaign finished, but this is my first time on this site, and doing something like this to begin with.

    Do I post them here?, On another section of the Forum?, Do I download them off site and then link them here?, I'd be more then happy to post my maps here, just tell me where I'm suppose to put 'em.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Update: Finished the scripts for missions 1-12 of Heart of the Swarm, and will be posting them up all this week. Leave your feedback, if you please.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @IllusionOfHatred: Go

    Sorry for the late replay, but definitely, I'll take any help I can get, what would you like to know?

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Update: Working on second draft of script, hoping to have it ready by the end of the week, and will start posting them next Monday.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Update: I have finished the 12th and final map for my Heart of the Swarm remake, and will start working on the dialog, still need someone who knows the basics of the editor, but I have found some people who might be able to help, just not at the moment.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @SamsaraNoMas: Go

    I've designed the maps for up until the 9th mission in the Zerg campaign and I know what I want on the maps and how the events within the game should take place, I just don't know jack shit about scripting or programming A.I., or making in game cutscenes, I know what I want to happen, I just don't know how to do it.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Wings of Liberty (Part 3 of 3)

    Mission 1 - Breakout: Valerian, having to deal with the Dominion being in complete chaos, is forced to deal with the one man he knows with experience fighting the Zerg, Raynor having been a prisoner of the Dominion is offered a deal, amnesty for services rendered, Raynor accepts, his focus being to kill Kerrigan since Mengsk is already dead. The Zerg attack New Folsom and Raynor with the help of Nova must escape and join what left of the Dominion forces.

    Mission 2 - Outlaws: Raynor teams up with his old friend Tychus Findlay, who leads a mercenary group and is also under Valerians payroll to attack a supply depot that has fallen to the Tal'Darim.

    Mission 3 - Cutthroat: Continuing the plotline from the Protoss campaign Valerian seeks an audience with the leaders of the Kel-Morian Combine for a ceasefire. Mira Han, having worked with Tychus and Raynor, hinting to Heaven's Devils, invites them. Mira Han reveals that she already has a contract with a "mysterius benefactor" to kill Valerian, Raynor refuses to join the scheme and he and Tychus come under fire, Nova and her strike team move to save them.

    Mission 4 - Evacuation: Same basic premises as in WoL, introduction of Dr. Hanson, who is an advance weapons researcher for the Dominion.

    Mission 5 - Ghost of a Chance: After Mengsks death several Dominion worlds have fallen under the control of Dominion warlords who refuse to accept Valerian as their leader, and Nova is sent in to assassinate one of them, Colonel Orlan and bring the planets back under Dominion control.

    Mission 6 - Shatter the Sky: After the recent string of success Valerian becomes over confident of his eventual victory, after receiving a message from Kerrigan telling him of her plan to attack a Dominion outpost, Valerian orders the fleet to attack leaving Raynor behind when he objects, this being an obvious trap. Raynor does decide to follow Valerian if only to make sure he doesn't get himself killed. Valerians forces take serious losses and Valerain learns his lesson, promising to not put his ego before his people.

    Mission 7 - Heaven's Fall: Tal'Darim attack Dominion refugees, Raynor moves to stop them.

    Mission 8 - Maw of the Void: Tal'Darim and Zerg forces attempt to secure a Xel'Naga ruin, Raynor goes to investigate and runs into Zeratul and the Protoss who are here for the same reason.

    Mission 9 - The Moebius Factor: Zeratul explanes to Raynor and Valerian the true cause of the war and joins Raynors forces in an attack against a Moebius Hybrid facility.

    Mission 10 - Zero Hour: After receiving a distress message about the Zerg attack on a Dominion outpost, Raynor goes to save the base, but instead finds the remnants of the U.E.D. fleet lead by Captain Matt Horner (who would be the same Captain from Brood War), who blames Raynor for Mengsks escape at the battle of Korhal and for destroying the Psi-Disruptor, during the fighting nearby Zerg attack and after some convincing from Valerian and Dr.Hanson, Raynor saves the U.E.D. forces from the Zerg.

    Mission 11 - Piercing the Shroud: Captain Horner joins Valerians forces to fight the Zerg, and offers the techinacl data that he has on the Psi-Disruptor. A plan is formed to use smaller versions of the Psi-Disruptor against the Hybrids to test their effect on them, using the Disruptors proves successful, but doesn't go unnoticed by Amon.

    Mission 12 - Gates of Hell: Amon contacts the Terrans and reveals that he awaits for them on Char, the mission is a fight between the Dominion/Protoss/U.E.D. verse the Combine/Tal'Darim/Zerg. With Amon defeated Kerrigan is freed from his control and has a final encounter with Raynor.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @SamsaraNoMas: Go

    If this ever gets off the ground totally.

    @DOOMEDEARTH: Go

    That wouldn't be impossible considering all of the amazing in game cut scenes that already exist within actual StarCraft 2, and when writing out these scene, I try to keep in mind how they could play out in game, just to make sure it can be done at all.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Here's my outline for part 2 of 3 - Legacy of the Void.

    Mission 1 - Templars Return: After the event's of HotS the Protoss Hierarch Karass, (The Executor of the original games.) becoming aware of the Zergs invasion of the Terran sector, promotes Admiral Artanis, who has studied under him since Brood Wars, to Executor, and charges him with stemming the there advance. The first mission would consist of destroying Zerg bases on an infested planet.

    Mission 2 - Purification: Artanis learns that the Tal'Darim (Who have kept themselves isolated up until now), has begun a crusade that involves the genocide of the Terrans and Artanis chooses to intervene.

    Mission 3 - Harbinger of Doom: Artanis sends another Protoss commander (Urun, Mohandar or Selendis) to secure a location to continue the war effort, the commander finds Mira Han's Kel-Morian forces fighting against Valerian's Dominion forces, the mission ends with a Zerg Brood being commanded by a Hybrid overrunning both sides, causing them to retreat and the Protoss face the Hybrid.

    Mission 4 - A Sinister Turn: Artanis receives a distress call from Shakuras, the Zerg are attacking New Antioch, Artanis returns to help (The Temple stopped functioning after being used in Brood Wars). Before Artanis can get back however, the Tal'Darim (Ma'lash and Alarak) and we learn about the Tal'Darim's backstory (They were the Templar that joined Aldaris's uprising during Brood War, and want to destory the Dark Templar and the High Templar that, as they see it are just as responsible as Kerrigan for Losing Aiur and murdering Aldaris.) Karass is killed by Ma'lash and Alarak, but lives long enough to speak to Artanis, asking him to not let the Protoss fall.

    Mission 5 - Temple of Unification: The Dark Templar Vorazun offers to infiltrate the Tal'Darim's stronghold and assassinate Ma'lash, during the attempt she is captured.

    Mission 6 - Templars Charge: Ma'lash using Vorazun as bait leads Artanis into a trap which pits him against Alarak, Artanis wins and Ma'lash impressed offers Artanis to join him if he proves himself loyal to the Khala and kills Vorazun, Artanis refuses and before they are both killed by Ma'lash, Zeratul saves them and Ma'lash retreats.

    Mission 7 - Spear of Adun: Ma'lash attempt to flee in his mothership The Spear of Adun, Zeratul and his forces board it, confronting and defeating Ma'lash, but not before he hints that he's serving a powerful master.

    Mission 8 - Unsealing the Past: Zeratul reconnects with Artanis and explains what he has discovered since first learning about the Hybrids. The mission is a solo hero map, with Zeratul going through a Xel'Naga ruin that's been overrun with Zerg, and that explains Duran's backstory and introduces Amon into the plot. (At some point in Duran's life he scouted out the ruins and found a Xel'Naga crystal that housed Amons consciousness, and Amon merged his mind with Durans.)

    Mission 9 - Amons's Reach: Moebius Corp. using Hybrids to attack the Protoss, at the end of the mission, the Protoss discover that Moebius has built a Hybrid facility on Aiur.

    Mission 10 - For Aiur!: Artanis invades Aiur to reclaim it from the zerg, basiclly the same as the first mission in actual LotV.

    Mission 11 - Ghost in the Fog: The Protoss attack Moebius's hybrid facility and fight Tosh/Duran. (We find out that Amon has already left Duran and is inside a host body.)

    Mission 12 - In Utter Darkness: Amon contacts Zeratul and Artanis on Aiur and we learn more about his goal. (Amon is the last surviving Xel'Naga after the Overmind destroyed his people, and the Hybrids are his way of rebuilding his race, and those who serve him faithfully will have their minds transferred into the body of one of his Hybrids, while he enslaves all lower races.) Zeratul and Artanis refuse to go along with his plan, so Amon orders all the remaining Zerg and Hybrids on Aiur to kill them and their forces, basiclly the same as the In Utter Darkness mission from WoL, expect the Protoss win. Artanis and Zeratul discuss how their fight isn't over, but that for now their people can once again stand proud on their homeworld.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @SamsaraNoMas: Go I have found some people who are willing to help, they just can't do so right now, but not matter how long it takes, I will keep pushing to make this work, I know that there's no guarantee that it will, because that's life. But I will do what I can and see how far it takes me. That's really what this is all for, just a place to showcase my ideas and my work.

    Posted in: Project Workplace
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