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    posted a message on StarCraft 2: Redux

    Update: Mission 12 is currently being worked on, and the ingame music has been picked out, then I'll be play testing the campaign and I'll have something out before the end of next week.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    I have some exciting news everybody! I've found somebody to work on editing and currently missions 1-3 of Redux: HotS, are complete. I won't be posting the campaign until all 12 missions are ready for testing, but at the rate we're going it shouldn't take any longer than 2 months. Wish us luck.

    Posted in: Project Workplace
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    posted a message on Looking to Hire

    @GalaxyCross: Go

    I don't want an A.I. (Just have units spawn and auto attack a location.)

    I want to use Mass Recalls briefing scenes. (Background picture with looping character portraits and a dialogue box.)

    I'm using the tech tree from WoL's multiplayer. (Just switching Banelings for Hydralisks and Hydralisks for Lurkers.)

    Maps with unit and buildings already placed. (The terrain I'm reusing from the main games.)

    I don't know how much more simpler I can make this.

    I think you all are overestimating what I'm trying to do here.

    Posted in: Team Recruitment
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    posted a message on Looking to Hire

    @Apocalyphe: Go

    What are you talking about?

    I'm not trying to redo Mass Recall, I'm trying to rewrite StarCraft 2.

    https://www.sc2mapster.com/forums/resources/project-workplace/86901-star-craft-2-redux/

    Posted in: Team Recruitment
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    posted a message on Looking to Hire

    @LucidIguana: Go

    It's what I can afford to pay. The maps are finished, and somebody I spoke to estimated being about to edit at least the first mission in 5-6 hours. I've written the campaigns to be more like original StarCraft so I've tried to keep everything simple.

    But anybody interested can pm me their e-mail address and I'd be happy to send them what I need done. Instead of post 36 pages worth of notes and scripts.

    Posted in: Team Recruitment
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    posted a message on Looking to Hire

    I'm in need of somebody that knows how to work on the galaxy editor for a custom campaign (https://www.sc2mapster.com/maps/starcraft-2-redux-hots-mission-1/)

    I need someone who can do starcraft 1 style briefing scenes and program triggers, cut scnenes, victory conditions, ect.

    30 Missions planned in total with payment given on a per mission basis.

    Relatively simple work, check out one of my completed missions as an example.

    Posted in: Team Recruitment
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    posted a message on StarCraft 2: Redux

    Update: The protoss script is, for the most part, done. It's being given the once over to touch up and starting this weekend I'll begin writing the terran campaign. I have to go back through the zerg campaign script and that is why I haven't posted it up yet. I'm probably going to wait until all three are completely finished before posting them, hopefully in a week or two.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Update: I've been busy this week, rewriting the Heart of the Swarm campaign with the player being an nameless Broodmother in the swarm, as well as reworking some of the dialogue and I gotta say, I'm really happy with the results. I think this new version feels more like StarCraft not because of the 1st person perspective, but the dialogue has a bit more campiness to it that just feels right. I should be posting the finished script either tomorrow or next week and then I'll continue with the Legacy of the Void campaign.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Okay so I've rewritten the first mission for Heart of the Swarm twice. Once with the player removed from the story and one with the player being a broodmother of the zerg I have my own idea of which sounds better but I'd to hear outside opinions.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux
    Quote from SamsaraNoMas: Go

    @Operative7646: Go

    I was afraid u drooped the ball of this campaign. Glad to see u still working on it.

    Never, I promised I would work on this no matter how long it takes.

    But my friend who's helping me out is doing it for free so I won't rush him.

    Currently, I working on the LotV script, and redoing the maps.

    Hence my asking for those maps before, which if anybodies got em I really appreciate it.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    Update: Haven't updated for two months but I'm still working on this project. However I've hit a snag and need anyone who is willing to email me certain map files from LotV. Specifically I need Sky Shield, Brothers in Arms and Templar's Charge. PM me if you can oblige.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux

    @OmegaWeaponX85: Go

    Well I did sign-up to have a project page, but it's been a week and it hasn't been approved, but I will try again later.

    Now as for your concerns with cannon, I wrote my story with what was established in SC1 and nothing else, I've never read the SC novels and I don't feel like restricting myself to Blizzards cannon, which If I can be frank is god awful, in my opinion or course.

    I don't expect everyone to love my reboot of SC2, but for those that like the cannon the way it is, they have SC2. This is for people like me who feel that Blizzard completely dropped the ball and decided to just design a game and slap a generic story on to it because they feel that, it's a video game and who cares about the story.

    Well I care, and this is my way of showing respect for the original series.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux
    Quote from DEFILERRULEZ: Go

    I readed all and i think is awesome, i am not too happy with having to kill Kerrigan... Yeah is better of "In to the Void" Kerrigan btw, one BIG thing i don't see here, is the Umojan Protectorate, the second biggest terran force on the Koprulu sector...

    Well, I haven't finished posting the rest of the script yet, so please, hold your judgement until then, give me a chance to convince you, and if I don't that's okay too, I don't expect everyone to be %100 on board with what I'm doing, but this is the story I'd like to tell.

    Posted in: Project Workplace
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    posted a message on StarCraft 2: Redux
    Quote from Alevice: Go

    The effort is appreciated and well received, but you ould have made a single Map Project and host your entire campaign there. Check how Mass Recall, Perfect Soldiers and Antioch Remastered did it for comparison. That way it makes it friendlier for the user to download all the maps, new versions, etc.

    Are you not satisfied, Is this not what you asked for? Are you not entertained!?

    Posted in: Project Workplace
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