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    posted a message on Escape Menu Not Working?

    Open question to anyone...I've seen a weird "bug" in recent weeks that I thought was related to me testing skipping cutscenes but i've now seen it on old maps where I haven't updated anything, so its making me think its something Blizzard did with a recent patch.

    When in the game, pressing the ESCAPE key will no longer bring me to the menu, only pressing F10 will bring me to the menu. However, when in cutscenes, I can press escape to get the menu there. When skipping cutscenes, you can press ESCAPE once to fade out to skip it but you can also press it again to open the menu.

    Has anyone else seen this? Is this just me? I've seen it on both a PC and a MAC, so I don't think its client specific. You can also manually assign opening a menu hotkey in the game to ESCAPE, which works, but then the skip cutscene function doesn't work, so that can't be the solution.

    Posted in: General Chat
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    posted a message on StarCraft 2: Redux

    @Operative7646: Go

    Interesting idea!

    However - I would recommend not creating separate projects for each map...it will lead to spam and getting the projects taken down. Please combine all asset uploads into one project.

    As far as the idea I think a "B" canon version of an alternate timeline of Starcraft2 is a great idea. But there should be a clear deviation of where the timeline alters. Lets say Raynor is sitting at Joey Rays and someone from the timeline comes back and disrupts the timeline. Heck...lets say its someone from the future like Artanis, but on the brink of death, saying they never should have turned Kerrigan into a Xel'Naga...then he gives Raynor something, or sets him up for a task. Boom. Then you're free to make whatever maps you want. But I wouldn't completely dismiss canon lore...IE - Valerian isn't a bad guy, he historically hates his father from canon books and SC2, etc. But lets say in this alternate version, Artanis (or whoever/whatever) comes back to try and stop the future from happening. Sure it completely dismisses ALL of starcraft 2 and like 10 years of Blizzard story telling, lol, but its a fun idea!

    Think...red alert for starcraft. Maybe in this alternate timeline Kerrigan takes control of the hybrid program and becomes 10x more powerful than she ever was. Then there is an epic battle between Duran/Kerrigan. And the Dominion and the Protoss are in the middle of it. Let the final battle be against Kerrigan as it should have been...or maybe the Overmind gets resurrected and becomes the new big bad as he was in SC1. Lots and lots of options!

    But to be careful....I wouldn't carbon copy SC2 without reason to. And I wouldn't dismiss established canon lore for no reason. There should be a loophole somewhere that makes you create alternate history. Messing with time always gets people away with that :)

    Posted in: Project Workplace
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Found a great 3.0 mac editor bug! Try using one of the story mods in your map. Then open your trigger menu. Then try to save. A never-ending loop of "loading story * triggers...." occurs, but only on the mac editor. In case anyone wonders, its ONLY when you have your trigger menu open when you load dependency. Close it, and it doesn't happen. Makes a lot of sense...

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    @DuckyTheDuck: Go

    Gotcha. OK, yeah, there isn't an override then for show subtitles at cutscenes? Anyone else come across this with a possible workaround?

    Otherwise, I believe if the game is played in Battle.Net and loaded as a save map locally it should be fine

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    @DuckyTheDuck: Go

    Where do you find ""If local test" -> "override preferences"? I don't see that as a trigger...is it a map preference? Can you point me where?

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Has anyone noticed this in 3.0+? Running a map test locally, it appears that some options keep returning to default values even if the player sets them. Two annoying options that keep showing up is -

    • Enable Simple Command Card
    • Disable show subtitles during cut scenes

    I want both to be forced. There is an option override for the 1st, can't find one for the second. I don't recall this being an issue with options resetting prior to 3.0. This isn't an issue in Battle.Net, just local map tests

    My maps are all text based...so having users not see subtitles during cutscenes on default is quite debilitating!

    Posted in: General Chat
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    posted a message on Mac Editor Issue - Dark Lighting

    Has anyone been using the MAC editor and with the post 3.0 update seen the entire map layout extremely dark? A brighter area separated by a line around creep is also noticed but the rest of the map is extremely dark. Have not found any solid workarounds for this and Blizzard's updates to 3.0 patch have not addressed this.

    Any fixes yet?

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    @DudkiSC2: Go

    Sounds like many are having this issue then. I hope Blizzard can fix this, I'd be shocked all those guys are just using PC's to test. Is there a general location to send them this bug however? It's pretty annoying how dark the map is. You can tell the mac editor though doesn't get as much love as the PC version

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Does anyone use a Macbook for the editor? With 3.0 it appears the shading lighting is all messed up, but only in Macbook on the editor. Models and the map appears dark with the upper part of the screen a solid darker than the bottom half of the screen. Very strange. Does not occur on PC or in-game

    Posted in: General Chat
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