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    posted a message on Starcraft Mass Recall - WE NEED YOUR MODELS!

    Hey all - I'm looking to see if anyone is interested in working on making high quality model versions of the following Starcraft units/characters/buildings to be used in the Mass Recall mod, scheduled for a new Remastered update soon.   We have some of these but they aren't as high quality as we would like.  What we're looking for is as close to the Starcraft: Remastered textures as possible in the SC2 engine.   If beyond a portrait such as a unit or building, they must have the unit/hero icons and wireframes/shield frames fully done as well.  Custom Death Models or Morph models would be appreciated but not required.

     

    The list we are requesting (for now) is:

     

    High Priority

    • Queen's Nest (GhostNova's is good, but we need a higher res version matching Remastered closely with icons and wireframes).  Example:
    • Aldaris (portrait) - Use Remastered as a starting template!  Kazor's was great until they changed Aldaris significantly in Remastered

    MEDIUM PRIORITY

    • Defiler Mound - - Thrikodias has a decent version but looking to see if we can get it even higher quality.  The crystals animation is off and we need custom death animations if possible

    LOW PRIORITY

    • All Starcraft Remastered models!  While we have a slew of "retro" models to choose from and those in SC2, it would be fantastic to update as many units/buildings/portraits as possible using Starcraft: Remastered as your base to build from.  Some units now have incredible new detail in Remastered that wasn't previously seen which can significantly update the model update in SC2.  We'll take any and everything as long as its high quality, with proper icons/wireframes, and custom death animations if possible.

     

     

    THANK YOU IN ADVANCE!  ALL MODELS CHOSEN WILL BE LISTED IN MASS RECALL CREDITS

    Posted in: Requests
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    posted a message on Warcraft: Reforged

     

    Warcraft: Reforged

     

     

    Hello all - 

     

    With the announcement of Warcraft: Reforged, we are getting not only an opportunity at a Warcraft 3 remaster, but an entire new engine with a brand new World Editor that looks like it may even surpass the Starcraft 2 Galaxy Editor for functionality.  

    With that said - I'm going to look in seeing what can be done to remaster Warcraft: Orcs and Humans and Warcraft 2: Tides of Darkness/Beyond the Dark Portal in that engine.  This doesn't come out until 2019, so all of this is extremely pre-planning.   If anyone is interested in also remastering those games, please post below. (I WILL NOT RESPOND TO DIRECT MESSAGES!) 

    I'm looking for folks that have a fairly high level of expertise in the editor:

     

    • Strong knowledge of the World Editor from WC3 and/or strong knowledge of the Galaxy Editor from SC2.  As this is a new editor, I'm not expecting anyone to know how it fully functions yet.  But you should be well aware of the generic functionality and logic algorithims of Blizzard editors
    • Have already created a fully vetted, functional project from WC3 or SC2 Mapster
    • Can at least make 1 or more updates per week / Have at least 8+ hours to spend on the project per week, at minimal
    • Understand that you will make absolutely no money and this is purely driven by fandom :)

    Warcraft: Reforged

    Posted in: Team Recruitment
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    posted a message on Recent Files

    You're awesome, no rush

    Posted in: General Chat
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    posted a message on Recent Files

    Oh haaaay, I see something now in my project for the last file uploaded.  Thanks!

    Posted in: General Chat
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    posted a message on Recent Files

    Yeah I think that's how the old version was.  Simply list the last 5-10 uploads the project, that's what I would expect from a "recent files" section after all. :)

    Posted in: General Chat
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    posted a message on Recent Files

    Sorry do we have an active bug report list somewhere?  This is a good list you've started thus far

    Posted in: General Chat
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    posted a message on Recent Files

    You know this feature doesn't work right?  :)

     

    Any new uploads do not appear in this section.  A user has to go into the files of the project to get the files.  Just an FYI

    Posted in: General Chat
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    posted a message on Map Popularity Search

    If this is just a database, its a basic query update in how you ASC the sort option.  Happy to offer any guidance or thoughts if needed

    Posted in: General Chat
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    posted a message on Map Popularity Search

    Just thinking outloud, but the default search feature when searching for Projects->Maps is Popularity.  However, in the first screen you have maps in there that haven't been updated in 6 years.  Perhaps popularity needs to be better defined to the following in order of priority in what gets pushed up to the top for better visibility to the community:

     

    1) Last date of comments

    2) Last upload

    3) Last downloaded

    4) # of total downloads

     

    This would rightfully put SCMR at the top of this list, but many others that are buried should be pushed further up top.  A map project that has a ton of comments back and forth, with recent uploads, recent downloads, should be high up.   # of total downloads should be least important, but still, taken into consideration when sorting out in this option.

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Speed is amazing!  Much better formatting capabilities.

     

    However - Would like better color schemas or have the option for a user to change the overall colors, including, perhaps, the ability to revert to a similar color set as the original.   Also needs better separation between posts, tables, content sets, etc.  Everything seems too open without any boarders.  

    Posted in: General Chat
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    posted a message on Command & Conquer Remake in HD Mod

    @Domper: Go

    That's awesome! Nice job. Have you been in contact with the Warcraft3 remake and mod the are working at with Armies of Azeroth? It should use the same base models as Blizzard provided but they've enhanced them to an incredible detailed level, which is why its taking so long. They have been looking for beta testers in their model use

    Posted in: Map Suggestions/Requests
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    posted a message on Command & Conquer Remake in HD Mod

    @Zolden: Go

    I can't take credit for them, just examples. I was hoping someone has started some work, but its pretty scattered. There was a few discontinued C&C mods out there. Presumably because people realized it took too long.

    Oh well, just thought I'd ask. I'll still poke around see what I can come up with as a proof of concept. I'd probably have better luck with pinging the armies of azeroth people and getting Warcraft 1 and 2 remade. I'll start a new thread with whoever is interested in helping do that once that mod is released.

    Posted in: Map Suggestions/Requests
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    posted a message on Command & Conquer Remake in HD Mod

    @Domper: Go

    Yeah yeah...I'm still waiting on the C&C reboot EA was promised to deliver...

    Posted in: Map Suggestions/Requests
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    posted a message on Command & Conquer Remake in HD Mod

    @Alevice: Go

    What's the cybrosX campaigns? First and foremost, you need a mod. At the very least, to get the units from the original. No UI changes yet, but eventually, when someone figures out how to make them. Here's what I was thinking in phases:

    Phase 1 - Mod contains GDI and Nod units and buildings. This would use existing Starcraft2 units that are duplicated to serve the purposes we need. Which means, yes, the Marine, the Siege Tank, and the Wraith are going to be copied a lot and model/stats/abilities changed, lol. Buildings would also need to be respectively changed. Existing Starcraft 2 assets can be used as needed, but there honestly won't be many. You would need to build them custom. I know a few exist already out there like: Marines

    Example ( This is the mod from this image, but doesn't look like they've published anything yet :( http://www.moddb.com/mods/geistkrieg-a-shadow-over-egypt)

    Phase 2 - Build campaign out, modeling after original, improving as needed. Improvements I would say should be minimal, but generally it should be a 1 to 1 remake in HD.

    Phase 3 - Create the custom Command & Conquer side UI. I would say this would be extremely difficult but not impossible. I've seen you can do just about any customization with the editor.

    Phase 4 - Polish up stage/BETA/TESTING. Including adding original cinematics.

    Posted in: Map Suggestions/Requests
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    posted a message on Command & Conquer Remake in HD Mod

    I've been thinking - Starcraft 2 would be a great place to create a mod for building maps in Command & Conquer style. In fact, I think it would be worthwhile to see if a mod can be created to actually remake the entire Command & Conquer Tiberian Dawn campaign in HD. I've only found very small snippets of users attempting to accomplish this, but nothing actually complete.

    Does anyone have any leads on who may be working on this? Is anyone interested in this?

    Please keep in mind this is just a suggestion/request, I have actually no idea how to build Command & Conquer with its UI in Starcraft 2 :)

    Posted in: Map Suggestions/Requests
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