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Last active Fri, Jun, 22 2018 10:01:03
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Jan 5, 2017Posted in: General Chat
Just thinking outloud, but the default search feature when searching for Projects->Maps is Popularity. However, in the first screen you have maps in there that haven't been updated in 6 years. Perhaps popularity needs to be better defined to the following in order of priority in what gets pushed up to the top for better visibility to the community:
1) Last date of comments
2) Last upload
3) Last downloaded
4) # of total downloads
This would rightfully put SCMR at the top of this list, but many others that are buried should be pushed further up top. A map project that has a ton of comments back and forth, with recent uploads, recent downloads, should be high up. # of total downloads should be least important, but still, taken into consideration when sorting out in this option.
Dec 26, 2016Posted in: General Chat
Speed is amazing! Much better formatting capabilities.
However - Would like better color schemas or have the option for a user to change the overall colors, including, perhaps, the ability to revert to a similar color set as the original. Also needs better separation between posts, tables, content sets, etc. Everything seems too open without any boarders.
Dec 18, 2016Posted in: Map Suggestions/Requests
That's awesome! Nice job. Have you been in contact with the Warcraft3 remake and mod the are working at with Armies of Azeroth? It should use the same base models as Blizzard provided but they've enhanced them to an incredible detailed level, which is why its taking so long. They have been looking for beta testers in their model use
Dec 12, 2016Posted in: Map Suggestions/Requests
I can't take credit for them, just examples. I was hoping someone has started some work, but its pretty scattered. There was a few discontinued C&C mods out there. Presumably because people realized it took too long.
Oh well, just thought I'd ask. I'll still poke around see what I can come up with as a proof of concept. I'd probably have better luck with pinging the armies of azeroth people and getting Warcraft 1 and 2 remade. I'll start a new thread with whoever is interested in helping do that once that mod is released.
Dec 11, 2016Posted in: Map Suggestions/Requests
What's the cybrosX campaigns? First and foremost, you need a mod. At the very least, to get the units from the original. No UI changes yet, but eventually, when someone figures out how to make them. Here's what I was thinking in phases:
Phase 1 - Mod contains GDI and Nod units and buildings. This would use existing Starcraft2 units that are duplicated to serve the purposes we need. Which means, yes, the Marine, the Siege Tank, and the Wraith are going to be copied a lot and model/stats/abilities changed, lol. Buildings would also need to be respectively changed. Existing Starcraft 2 assets can be used as needed, but there honestly won't be many. You would need to build them custom. I know a few exist already out there like:
( This is the mod from this image, but doesn't look like they've published anything yet :( http://www.moddb.com/mods/geistkrieg-a-shadow-over-egypt)
Phase 2 - Build campaign out, modeling after original, improving as needed. Improvements I would say should be minimal, but generally it should be a 1 to 1 remake in HD.
Phase 3 - Create the custom Command & Conquer side UI. I would say this would be extremely difficult but not impossible. I've seen you can do just about any customization with the editor.
Phase 4 - Polish up stage/BETA/TESTING. Including adding original cinematics.
Dec 6, 2016Posted in: Map Suggestions/Requests
I've been thinking - Starcraft 2 would be a great place to create a mod for building maps in Command & Conquer style. In fact, I think it would be worthwhile to see if a mod can be created to actually remake the entire Command & Conquer Tiberian Dawn campaign in HD. I've only found very small snippets of users attempting to accomplish this, but nothing actually complete.
Does anyone have any leads on who may be working on this? Is anyone interested in this?
Please keep in mind this is just a suggestion/request, I have actually no idea how to build Command & Conquer with its UI in Starcraft 2 :)
Aug 17, 2016Posted in: General Chat
Open question to anyone...I've seen a weird "bug" in recent weeks that I thought was related to me testing skipping cutscenes but i've now seen it on old maps where I haven't updated anything, so its making me think its something Blizzard did with a recent patch.
When in the game, pressing the ESCAPE key will no longer bring me to the menu, only pressing F10 will bring me to the menu. However, when in cutscenes, I can press escape to get the menu there. When skipping cutscenes, you can press ESCAPE once to fade out to skip it but you can also press it again to open the menu.
Has anyone else seen this? Is this just me? I've seen it on both a PC and a MAC, so I don't think its client specific. You can also manually assign opening a menu hotkey in the game to ESCAPE, which works, but then the skip cutscene function doesn't work, so that can't be the solution.
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