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    posted a message on How much has changed?

    I used to make maps for fun in the editor a while back, but I stopped as I found new interests. I stopped playing SC2, and haven't bought the HotS...

    Now my question is - has the editor changed with the release of HotS, and just how much new material is in the 2nd chapter?

    EDIT: Oh yea, and how is the forum doing?

    Posted in: General Chat
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    posted a message on (Solved) Unit From Scratch

    @XPilot: Go

    Go create a model, experiment - go create an actor, experiment

    Posted in: Data
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    posted a message on Unit Color

    I think you have to create specific actors and units for each player.

    Posted in: Data
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    posted a message on First Person Camera

    I am pretty confident that a camera controlled smoothly with the mouse would be very challenging for a computer. So many triggers if you want it to be 'smooth'

    Posted in: Triggers
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    posted a message on Playing games on server...?

    I remember installing a program once that allowed you to buy and play games on a dedicated server, without actually installing them, but by sending a command to a server somewhere, and it sent back the image of what would happen. It was of course legal. I just don't remember what the software was called, so I was wondering if any of you guys do?

    Posted in: Off-Topic
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    posted a message on 2 trigger questions

    Cover system would require you to implement an entire physics system I think. I believe that's rather difficult ^o^

    Posted in: Triggers
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    posted a message on 2 trigger questions

    Go data and use a search behavior that applies an invisible buff if it finds specified unit. Then do a trigger that checks for that behavior in a unit with a periodic event? I'm guessing that would be less intensive, trigger-wise.

    Posted in: Triggers
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    posted a message on Most Memorable song?
    Posted in: Off-Topic
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    posted a message on New terrain I'm working on

    Really like how you use the protoss summoning circle doodad Nice work.

    Posted in: Terrain
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    posted a message on how do you change unit color?

    @tdhsst: Go

    Go to the Actors tab in the data editor and doubleclick the "events+" field. They kind of work like triggers, meaning that they need an event and an action for that event. So to make a pink archon, you'd need to make an event called "unit birth" and an action under that called "set tint color".

    Posted in: Data
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    posted a message on [ Murderous ] -- Team Recruitment (Videos Inc.)

    How much skill and experience are you looking for in a dialog editor? I'd love to join, but I can't brag about LOADS of experience with dialogs.

    Posted in: Team Recruitment
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    posted a message on Help ID this warcraft3 ability icon

    @Bilxor: Go

    Download the map?

    Posted in: Off-Topic
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    posted a message on Warpgate - no pointy clicky

    @DrSuperEvil: Go

    Yes, but I'd guess that mercs are just spawned "on top" of the building?

    Posted in: Data
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    posted a message on Warpgate - no pointy clicky

    @zenx1: Go

    Alright. The next question would be: how? ^^

    Posted in: Data
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    posted a message on Warpgate - no pointy clicky

    Right, I'm trying to modify the warpgate train ability, so that it does not require the player to mark where the unit will be warped in, it'll just warp it in at a specific location. Is this possible?

    Posted in: Data
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