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  • MiketheSspike
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  • Member for 8 years, 8 months, and 22 days
    Last active Mon, Feb, 18 2019 16:20:50
  • 2 Followers
  • 176 Total Posts
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  • MiketheSspike's avatar

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    Jan 29, 2017
    MiketheSspike posted a message on Rigging Bone Pose Deformations (Blender)

    Figured it out..... You should never scale a bone in Object mode. It does terrible things to everything and all of the parented bones will be effected by the same scaling problem.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Jan 28, 2017
    MiketheSspike posted a message on Rigging Bone Pose Deformations (Blender)

    I'm having problems with Blender deforming my meshes when I try to pose anything. I've run into this problem before and I'm sure there's a simple answer that I'm just missing here.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 25, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    How do I bring my animations over to m3? do I have to bake it or something?

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 25, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    AlleyViper showed me what I was doing wrong. I guess I'll try to make some m3. stuff now

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 25, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    looks like I can just import m3 now. I see no option to export m3 or create m3 meshes or objects.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 25, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    They have not. I think I've tried 2.69 but I guess it's worth another shot.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 24, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    I'm currently Trying Version 2.76 since another user said his addons worked on that version. I don't know what version my addons are but they are the latest I saw on github

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 24, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    Blender just tells me my add-ons are fake modules and refuses to use them.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Oct 23, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    If anyone wants to walk me through what I'm doing wrong with my Blender m3 addons I'd also appreciate that.

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    Sep 19, 2016
    MiketheSspike posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    I have created a Warcraft 1 Human Town Hall but am unable to convert it to the m3 model type. Is there anyone who would be willing to help me that has a 3DS Max and the m3 converter? Town Hall

    Posted in: Art Assets
  • MiketheSspike's avatar

    0

    May 30, 2016
    MiketheSspike posted a message on Chronicles of Azeroth

    May I have access to the Temple and Pig Farm models? I'd love to add them to my Black Morass map.

    Posted in: Project Workplace
  • MiketheSspike's avatar

    0

    Mar 14, 2016
    MiketheSspike posted a message on 2D Game Lib

    Could you teach me physics and 2d physics?

    Posted in: Project Workplace
  • MiketheSspike's avatar

    0

    Sep 30, 2015
    MiketheSspike posted a message on Finding Battlenet map ID

    Thank you sir.

    Posted in: General Chat
  • MiketheSspike's avatar

    0

    Sep 30, 2015
    MiketheSspike posted a message on Finding Battlenet map ID

    Where in battlenet or in the map editor do you find your Map's link? such as "battlenet://starcraft/map/1/257512"

    Posted in: General Chat
  • MiketheSspike's avatar

    0

    Sep 4, 2015
    MiketheSspike posted a message on Bug (Training spawns 2 units and costs for 2 units)

    I ended up replacing slots in train commands that I didn't need like Bestiary and spirit lodge. If I used a slot that was previously unused in any ability pre-made or otherwise, I'd get the same thing.

    Posted in: Data
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