Something like what I've attached should work. Since you've done 1v1 maps, I'll assume you know how to get them the right race and stuff (I just gave everyone command centers :P)
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Apr 10, 2014Posted in: Triggers
You could use 'wait until unit becomes idle' and throw it under a repeat function. Underneath the wait action, you could issue the order again.
Alternatively, you could periodically pick out all idle units for a player, then check if they are zerglings or in your zergling unit group, and reissue the attack order to them.
Apr 4, 2014Posted in: Triggers
Heh, that just made me think, since you could just set a neutral to do essentially the same stuff as an ally through triggers... That'd be one way to avoid that "your ally's under attack" in tug of war type maps. In the past I've just edited the data alert stuff.
Mar 20, 2014Posted in: General Chat
I like that the video wasn't long and drawn out. It explained what the game was without having to look at 20 minutes or so of gameplay. If you keep the vids at 8 min or less, I'll probably keep watchin em :)
Feb 17, 2014MaskedImposter posted a message on Trying to have game detect mineral patch locations for resetting purposes? (extension mod help)Posted in: Triggers
Feb 15, 2014Posted in: Tutorials
I heard about this method from another forum goer. I didn't realise you could do it without lengthening the death time. It is a pretty cool method, and quite simpler for things like hero revival than doing that behavior stuff.
Feb 9, 2014Posted in: Triggers
If you just mean like team color, there's a set unit color action. Anything more advanced than that would probably be done by using the send actor message action. I won't be able to help you much with that one.
Feb 3, 2014Posted in: Triggers
Quote from pokenoufl: Go
Sorry for restarting this old thread but I am using it and it doesn't seem to work for me, here is my trigger please help:
Event- player clicks right mouse down
loc variables- Cooldown = False <boolean(8)>
Condition- Cooldown (triggering player) ==False
action- set cooldown (triggering player)== true
order hero(triggering player) to use (whatever abillity i am using)
Wait 10 real time seconds
Set cooldown (triggering player) ==False
Right now my ability casts without waiting 10 seconds, anyone got any idea ??
You should use a global variable, and not a local variable.
Jan 28, 2014MaskedImposter posted a message on What would you like to see out of an Arcade website?Posted in: General Chat
At the moment it's not much of anything but links to already existing stuff... Are they going to be doing more with it?
Jan 27, 2014MaskedImposter posted a message on What would you like to see out of an Arcade website?Posted in: General Chat
So was anything ever done with this website idea, or did the dream just die out?
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