You will not be able to publish anything on the LotV account that needs WoL or HotS mods due to the lack of a licence for them (the editor will refuse to load the mods and probably error when you go to publish). Either that or they will include WoL and HotS liscences for free with LotV in which case you will not be able to publish any LotV mod using files on your HotS account.
Very interesting considerations. I would think that a LoTV account would be able to essentially use all assets (Since they pretty much build on one another). I suppose if there's any major unit changes from one asset to another (like different abilities for one unit), there's a chance the WoL/HoTS versions wouldn't be usable. And you're right about your old account wouldn't be able to use the new stuff, but you could always host your old files there.
Typically a map in itself doesn't take up much space for me. What takes up a lot of space is if I start importing audio files or even picture files. Speaking of which, does anyone know a good way to get the file size down on loading screens? I hate that it only accepts .dds and .tga. I usually end up using some online converter to change a .jpg and it'll increase the file size tenfold or more.
Just a thought that crossed my mind since there are black Friday deals on SC2, one could essentially use that to get more map space. Additionally I'm thinking about using the LOTV expansion to gain more map space, by making a new account to register it to. I doubt they'll give you any extra space for having all three expansions, but they'll probably give the entire 150MB/20-files to a new account that only has LOTV.
The only time you're likely to have any monetary punishment taken against you in a court of law (In the United States) for something like this is if:
1. You're making money off of someone else's copyrighted work.
2. You're somehow causing damages to them that is preventing them from receiving money they would have otherwise received (which I think would be hard to prove for a mod, and pretty unlikely). It's probably easier to see this with pirating of movies. They could argue a person would have paid them money to see their movie had it not been for free online.
So if you're worried about something bad happening to it, the worst case scenario would be the mod getting taken down.
Though I haven't looked too much into this myself, I'm wondering if there might be an easier way by doing a behavior, or duplicating a baneling and changing certain values (have a trigger that replaces the unit upon entering ice).
Sadly I still can't publish to NA, but I can publish to EU.
I started work on the temporary buff shop, as a mineral sink (particularly those using 100% shared minerals :P). Though it was something I wanted to do before I even needed a mineral sink haha. There's currently one cool buff that activates upon death of your hero. It's called friendly parasite. Your hero is injected with a parasite and when you die, it consumes your body and forms an egg. That egg hatches shortly afterwards and a powerful unit spawns (this unit is very powerful but currently has a timed life of only a minute). The price of this buff currently ranges between 2k-5k depending on how many minerals you're sharing.
I will add more temporary buffs in the future that last until either some time passes, or your hero dies. I hope to think up some more cool ones like the parasite, but for the moment I'm only thinking of boring ones like +5 armor for 10 gametime minutes/til death xP.
It seems overall that it works better just to create separate actors, rather than try to fit it all into the units actor. See the civilian (which can morph into infested civilian) or zergling>baneling, etc.
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Very interesting considerations. I would think that a LoTV account would be able to essentially use all assets (Since they pretty much build on one another). I suppose if there's any major unit changes from one asset to another (like different abilities for one unit), there's a chance the WoL/HoTS versions wouldn't be usable. And you're right about your old account wouldn't be able to use the new stuff, but you could always host your old files there.
Typically a map in itself doesn't take up much space for me. What takes up a lot of space is if I start importing audio files or even picture files. Speaking of which, does anyone know a good way to get the file size down on loading screens? I hate that it only accepts .dds and .tga. I usually end up using some online converter to change a .jpg and it'll increase the file size tenfold or more.
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Just a thought that crossed my mind since there are black Friday deals on SC2, one could essentially use that to get more map space. Additionally I'm thinking about using the LOTV expansion to gain more map space, by making a new account to register it to. I doubt they'll give you any extra space for having all three expansions, but they'll probably give the entire 150MB/20-files to a new account that only has LOTV.
Thoughts?
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@willuwontu: Go
1. It could be a bad challenge in general, so why not offer a new one.
2. Perhaps the whole triggering exercise is outdated in itself. So then it should be ridden of as a whole.
In either case, there's no point in this thread taking up sticky space.
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I bet you could do something like the Psionic Shockwave where it knocks enemies away. Just a little more subtle.
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@abvdzh: Go
Much cooler Rory Swann. I approve!
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@ImperialGood: Go
The only time you're likely to have any monetary punishment taken against you in a court of law (In the United States) for something like this is if:
1. You're making money off of someone else's copyrighted work.
2. You're somehow causing damages to them that is preventing them from receiving money they would have otherwise received (which I think would be hard to prove for a mod, and pretty unlikely). It's probably easier to see this with pirating of movies. They could argue a person would have paid them money to see their movie had it not been for free online.
So if you're worried about something bad happening to it, the worst case scenario would be the mod getting taken down.
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http://wiki.sc2mapster.com/Tutorials
Search Hero. Or even search Hero in this forum.
Yes, but you'll need to do it either as an arcade game or an extension mod.
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Must be cultural differences. And I'm sure he doesn't celebrate American Thanksgiving, lol.
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Though I haven't looked too much into this myself, I'm wondering if there might be an easier way by doing a behavior, or duplicating a baneling and changing certain values (have a trigger that replaces the unit upon entering ice).
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Someone's gotta learn how to search the tutorials xP
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http://lmgtfy.com/?q=priest+vs+rabbi
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Sadly I still can't publish to NA, but I can publish to EU.
I started work on the temporary buff shop, as a mineral sink (particularly those using 100% shared minerals :P). Though it was something I wanted to do before I even needed a mineral sink haha. There's currently one cool buff that activates upon death of your hero. It's called friendly parasite. Your hero is injected with a parasite and when you die, it consumes your body and forms an egg. That egg hatches shortly afterwards and a powerful unit spawns (this unit is very powerful but currently has a timed life of only a minute). The price of this buff currently ranges between 2k-5k depending on how many minerals you're sharing.
I will add more temporary buffs in the future that last until either some time passes, or your hero dies. I hope to think up some more cool ones like the parasite, but for the moment I'm only thinking of boring ones like +5 armor for 10 gametime minutes/til death xP.
I'm definitely open to ideas for cool temp buffs.
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It seems overall that it works better just to create separate actors, rather than try to fit it all into the units actor. See the civilian (which can morph into infested civilian) or zergling>baneling, etc.
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This is a pretty cool tutorial. Makes me wanna try it out right now xD
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I haven't been able to upload to NA for the past few days.