Hey guys. So I got a request to make a video tutorial about attachments (something ProzaicMuze has made several written tutorials on). Based off this tutorial of his: http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/ except I decided to do a siege tank on a bunker instead to spice things up. Most everything is working, except I'm having trouble getting the launch assets/actors to fire from the correct place. They keep firing from the bunkers weapon, and not the siege tanks.
Perhaps a trigger/data hybrid? There's an action for creating creep. And you could use the function 'point with polar offset' to get points away from the building or what have you. However, this wouldn't distinguish between height levels, but you may be able to do something with conditions (checking heights n such).
Now you just need to add the Age of Empires factor of the more you sell the lower the returns
Haha, trying to make things tricky eh. Well I could certainly do that with a trigger/data hybrid. Purely data would take me some research tho xP. I think it'd be mean to have an autocast with decreasing returns though :P
0
@EternalWraith: Go
Every year the Wii U tempts me during those black friday deals. Then I remember I would also need to get a new TV, haha.
0
Hey guys. So I got a request to make a video tutorial about attachments (something ProzaicMuze has made several written tutorials on). Based off this tutorial of his: http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/ except I decided to do a siege tank on a bunker instead to spice things up. Most everything is working, except I'm having trouble getting the launch assets/actors to fire from the correct place. They keep firing from the bunkers weapon, and not the siege tanks.
0
@sgtnoobkilla: Go
That's cool.
0
Here's a test map I made where it works fine.
0
Perhaps one day someone will make a tutorial on how to make boss fights like those.
0
Perhaps a trigger/data hybrid? There's an action for creating creep. And you could use the function 'point with polar offset' to get points away from the building or what have you. However, this wouldn't distinguish between height levels, but you may be able to do something with conditions (checking heights n such).
0
@PreTenD: Go
So why not make the little units unselectable then?
0
Why not just do percentage completion instead of timer?
0
I don't know that we even have many modellers here.
0
@wargirlwargirl: Go
Terrain is one of my lacking areas, haha. I can never make things look all that pretty.
0
Haha, trying to make things tricky eh. Well I could certainly do that with a trigger/data hybrid. Purely data would take me some research tho xP. I think it'd be mean to have an autocast with decreasing returns though :P
0
Probably creepypasta related.
0
@ashu666: Go
Oh, we all start there. It took me over a year to even make something that was ok, haha. Just gotta practice :)
P.S. I like your avatar, cool artwork.
0
@gkstudio: Go
So is the lack of capitalization an artistic choice? Because otherwise you type quite well. Seems odd, haha!
0
This tutorial features a building with an auto-cast ability that trades minerals for vespene gas.