Hi everyone. I am looking for a pro that will just create whatever i have in mind, cause i cant, at least at the moment. Ofc i will pay for your servises(via paypal). Anyone that is interested, just pm me. You are my last chance For creating something i Want.
Revival Events Unit -Any Unit dies Local Variables Heroes = No Unit <Unit> Conditions Actions General -If (Conditions) then do multiple (Actions) If Then Else General -Else if (Conditions) then do (Actions) Else If (Triggering unit) == Heroes Then General -Wait 10.0 Real Time seconds Unit -Create 1 (Unit type of Heroes) for player (Owner of (Triggering unit)) at Hero Spawn 1 facing (Position of (Triggering unit)) (No Options)
I tried this for player 1 to test it and is not working. Did i do something wrong?
First of all, i cant believe that i had an answer almost immediately. Ty so much my brother for the help, and the good int;ensions.
I am at work now but i am gonna try everything when i go back in home. Let me ask you something more
Is there any possibility the hero that is revived( i know it is a new unit, just saying) to keep a portion or 100% of the exp;erience it had before dieing. I am asking that cause i have a veterancy system (3 levels) and i want to keep it. I dont have items , or abilitiew to be learned, so just keeping the experience is more than enough for me
Hello everyone. I was wondering if there is anyone that wants to help me with map editing. I know that i may sound outdated , but still i love editing and i need your help, in creating revivable heroes and stuff. I tried myself but my knowledge are not in a strong level. On the contrary, my questions will be easy for you.
Sp i search in the web to find a hero reviving system and a random picking system, for 6 players ( 3 on each team). I tryied almost everything i found, but still none revives. On the other hand i foundd a way to randomize the hero pick, but that goes only for one player.
This is my trigger
Events Game -Map initialization Local Variables Unit Integer = (Random integer between 1 and 3) <Integer> Unit Type = Master Zeratul - Void <Game Link - Unit> Unit Type 2 = Alarak - Void <Game Link - Unit> Unit Type 3 = Jim Raynor (Sniper) <Game Link - Unit> Conditions Actions General -If (Conditions) then do (Actions) else do (Actions) If Unit Integer == 1 Then Unit -Create 1 Master Zeratul - Void for player 1 at Hero Spawn 1 facing 270.0 degrees (No Options) Else General -If (Conditions) then do (Actions) else do (Actions) If Unit Integer == 2 Then Unit -Create 1 Alarak - Void for player 1 at Hero Spawn 1 facing 270.0 degrees (No Options) Else General -If (Conditions) then do (Actions) else do (Actions) If Unit Integer == 3 Then Else Unit -Create 1 Jim Raynor (Sniper) for player 1 at Hero Spawn 1 facing 270.0 degrees (No Options)