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    posted a message on Trigger help..

    @Ownag3666: Go

    It's "Comparison" then like this:

    Comparison
        Value 1: Number Of Units In Unit Group
            Type: Living
            Unit Group: Units In Region Matching Condition
                Unit Type: Zealot
                Region: Entire Map
                Player: Any Player
                Unit Filter: Excluded: Missile, Dead, Hidden
                Count: Any Amount
        Operator: ==
        Value 2: 0
    
    Posted in: Miscellaneous Development
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    posted a message on Trigger help..

    I believe this should work the way you want with a few changes to suit your needs.

        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Number of Living units in (Zealot units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
                Then
                Else
                    Player Group - Pick each player in (Enemies of player 11) and do (Actions)
                        Actions
                            Unit Group - Pick each unit in (Zergling units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                Actions
                                    Unit - Order (Picked unit) to ( Attack targeting (Position of (Random Living unit from (Any units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) (Replace Existing Orders)
    
    Posted in: Miscellaneous Development
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    posted a message on Spawning units for "playing" players

    I think the action your looking for is called "Pick each player in player group". With this you can set it to only pick active players and run the specified action for each one of them before completing.

    Posted in: Miscellaneous Development
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    posted a message on Map Ideas Thread

    @molotovsoda: Go

    No actually it was Vampire vs Human once I remembered that it was vampires not wolves it was easy to find.

    And I could help you out with your testing as well but it kinda depends whether or not you're in the EU region since I am. But even if not I could still test it but seems less fun :(

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    Not really ideas but I do miss a certain map from warcraft 3 but I can't think of the name :( You started of as a peasant and you had to go somewhere in the map and build your base and then at night you would have to fend of the wolfs or whatever it was.

    Was thinking of making a map like that not necessarily exactly like that but a map where day and night time has different meanings. I always did like the concept of that map. I will probably be wrapping my head around a good concept for a map like that for the time being.

    Other ideas I had where pretty much based around the players executing a heist and there would be various ways of doing it. The obstacles you would have to pass would probably be auto generated and the type of heist would be as well. But this would most likely be a real challenge to make entertaining in the long run.

    When I say auto generated I might actually be thinking more of randomly selecting various things from different lists so you would have a different experience every time. Also might be hard to pull off in a good way.

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    @zeldarules28: Go

    Totally agree that we need more maps than the usual TD's and what not. But even if we do come up with ideas they will never be played properly until blizzard removes the popularity crap. Or at least don't use it as their main way of sorting. Because TD's are popular and will continue to be and you will just find the 50 first pages full of TD's.

    But even so if I do think of any ideas that I don't really want to tackle my self I will post it here.

    Posted in: Map Suggestions/Requests
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    posted a message on Nuclear Reaction

    Just wanted to give an update on the map, or a shameless self bump on the post if you prefer it that way.

    I've just uploaded the latest version of the map that fixes all of the bugs brought on by the editor update and release of Starcraft II. Also made some changes from the previous version.

    Version 0.3
    • Removed chat commands used for testing.
    • Removed Nuclear Missile launch sound.
    • Fixed preview image for Battle.net
    • Fixed "all" bugs brought on by the update of the editor and release of Starcraft II.
    • Fixed various voting issues that occured when multiple players did not vote on time.
    • Moved the sc2mapster logo location up a bit so you can read it properly.
    • Added more effects to various abilities instead of the overuse of the psi storm effect.
    • Added a more appropriate sound effect for the Thor's Hammer ability.

    Link to latest version: http://www.sc2mapster.com/maps/nuclear-reaction/files/6-nuclear-reaction-v0-3/

    If there is anyone who is willing to upload and update this map on battle.net in any other region than EU would be appreciated. But ask me first as I may have arranged it to be uploaded already.

    Posted in: Project Workplace
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    posted a message on Can't upload any map (b.net says all space is used)

    @Fropper: Go

    Got this same bug because I deleted the old one first...

    Posted in: Miscellaneous Development
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    posted a message on Use the Editor with Bnet down!

    Sweet! The new authentication is just bs.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    This is a game I did against the insane AI as Terran with the AI being Zerg. Think I got a bit lucky that the AI decided to spend time attacking the rocks instead of running into my base.

    The Insane AI cheating just seems like blizzard just gave up on making a really Insane AI which would have been more fun. But they have more important stuff to deal with. But I do enjoy watching the Insane AI spiking at 6000+ APM at some times ^^

    Posted in: General Chat
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    posted a message on Nuclear Reaction

    @Soma2035: Go

    The over use of the psi storm impact effect is just me being lazy as a person and I haven't really looked for any other effect to use. I just wanted it to clearly show when you were affected by an ability. If you know of any good effects I could use let me know, could save me some time instead of searching trough all the models.

    It should just be to change the actor attached to the behavior (exactly the chain you posted) to get another effect on the unit.

    But after having checked on it the problem is not in the actor it self but it's in the search effect of the abilities excluding allied units. I was messing around with having a team option before I uploaded the 0,2 version. I've fixed it in the 0.2a version. Feeling kind of ashamed having missed something like that...

    Posted in: Project Workplace
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    posted a message on Nuclear Reaction

    @XYZMuffin:

    Yes I made it. Also realized I forgot to add a link to the map...

    Posted in: Project Workplace
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    posted a message on Nuclear Reaction

    Just thought I would post it here for anyone interested in nuclear strikes. And to find any bugs I may have missed and any tips for improvement.

    General Info

    Suggested Players: 2 to 9

    The goal of the map is to Survive the Nuclear Strikes as long as you can while trying to sabotage for the other players and make them fail. The time between nuclear strikes gets decreased every 30 seconds until everyone is dead and a new round starts. After the voted amount of rounds have passed the player with the most points is declared the winner. You get 1 point for every level of difficulty you manage to survive.

    Currently you can for testing purposes while battle.net is down type:

    • '-lings' to spawn 5 zerglings.
    • '-heroes' to spawn all available units.
    • '-stop' to stop and start the nukes.

    And I have to give credit to Dest1ny for the awesome looking scoreboard.

    Available Units

    • Zergling - Very fast and very fragile unit. Can use Speed Boost which increases it's own movement speed.
    • Speed Boost - Increases the units speed by 20% for 5 seconds.
    • Hellion - Fast but fragile unit. Can use Psionic Disturbance to slow oppoents in an area.
    • Psionic Disturbance - Slows units in targeted area by 50% for 5 seconds.
    • Sentry - Medium fast, medium strong unit. Has a shield that regenerates. Can use Force Wall to block off other units paths.
    • Force Wall - Creates a single row of Force Fields originating from the caster towards the targeted point.
    • Siege Tank - Slow but strong unit. Only unit that can survive a direct hit from a Nuke. Can use Bombard Ground to stun opponents in an area.
    • Bombard Ground - Bombard the targeted area stunning units in the area for 5 seconds.
    • Stalker - Fast but fragile unit. Can use Chrono Field which periodically stops time in an area.
    • Chrono Field - Periodically stops time for any unit that enters targeted area for 15 seconds.
    • Thor - Slow but strong unit. Not as strong as the Tank. Can use Thor's Hammer to stun opponents around the map.
    • Thor's Hammer - Stuns a the closest target in the entire map every 2 seconds for 10 seconds. Can not hit the same target twice.
    • Reaper - Very fast and very fragile unit. Can use Jet Pack to get airborn for a limited amount of time.
    • Jet Pack - Allows the Reaper to get airborn for 5 seconds but is slowed by 20% for the duration.
    • Hydralisk - Medium fast, medium strong unit. Has a small health regeneration. Can use burrow to avoid any ability or damage effect.
    • Burrow - Allows the Hydralisk to avoid any ability or damage effect for 5 seconds. This ability can not be canceled.

    To Do List

    • A lot of numbers will most likely need fixing once proper multi-player testing can be done.
    • Better Win screen.
    • Team Play (Maybe, seems a bit pointless at the moments)

    Preview

    Map Link: http://www.sc2mapster.com/maps/nuclear-reaction/

    Posted in: Project Workplace
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