For Antioch Remastered, we need to retouch a couple portrait textures. I've got a DDS plugin for Photoshop, which I've used to edit the textures. They work fine on my Mac, but they crash PC users 100% of the time. Is there any sort of known issue along these lines, or maybe some file format trickery I'm getting wrong? I'll attach the PSD and DDS files I've made.
I mean...at this point, I have to ask: have you consider the possibility that your computer is haunted? You have a lot of problems, but we've yet to reproduce a single one of them. Sorry if the maps aren't working and if that's frustrated you to the point of ragequit, but from what I can tell, that's not really an experience other people have shared.
That said, we probably will split the downloads up soon. The mod should hopefully be set once we get the last few hero abilities in, and I think that episode 1 is pretty much there, too.
I think you'll find episode 2 to be much more stable than episode 1. We should have something released in the next day or so that's worth giving a look.
Wanted to upload some works in progress. The first is of our new loading screens (thanks to CooperHawkes's Odyssey campaign for the inspiration). The other two are of mission 2-7, which is receiving an impressive dose of wargirl's medicine.
Episode 2: For the sake of fidelity, all Episode 2 maps use the Terran briefing room, even though it doesn’t always make sense.
1-4: Gave the Zerg a shot of brain juice, making the opening section much more interesting and somewhat unpredictable.
1-8: Gave ghosts a bite of Alice’s biscuit, shrinking them down to normal size.
1-8: After another additional visit from the Department of Redundancy Department, the text alert that displayed a message when the Emitter Scout arrives and then displayed another message about the Emitter Scout arriving displays a message only once
2-3: After an embarrassing rout in Game 2 of the semifinal, the #3 Scion Defenders have fortified their base and expect no more trouble from #6 ranked Red Zerg.
All action should be paused during cutscenes. There was an earlier build that prevented that by accident, but it has been since fixed.
Yeah, I hot fixed this recently after discovering that I'd introduced that super-ugly bug. If anyone sees it happen, please double-check your mod version and then let me know ASAP.
Mod: Mox no long makes Firebat sounds in certain circumstance. I mean, he does make Firebat sounds, but his own kind of Firebat, but those other, lesser Firebats.
Mod: Added a version reporter to the mod, which appears directly under the minerals. We expect that we will frequently forget to update this.
1-5: For some reason, every object on this map was duplicated. We fixed that, so it now plays correctly, rather.
[Edit: Jayborino's playthrough of 1-3 can be seen at ]
This campaign will never be bug free, because nothing is bug free. We've tried to avoid unbeatable maps, but there are certainly some that are quite challenging. If you do play it, let us know what you think!
0.2.345
1-2: In our best impression of the Overmind, added a Spire so the Zerg can obey Team Antioch's orders to build Mutalisks.
1-3: Always an attention hog, Nannoth/Taeradun is now on-screen during his cutscene.
1-3: Weakened the Protoss structures, representing the inexorable tide of Zerg that has afflicted the province of Antioch. If that sounds familiar, it's because it didn't actually work last time we thought we did it.
1-7: The Zerg were having too good of a time rampaging on the Protoss, so we reduced the strength of their attacks.
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Thank you! We really appreciate your kind words. We do plan to get it up on the arcade, but we want to make sure it's really ready, first.
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Here are the files.
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Hi All,
For Antioch Remastered, we need to retouch a couple portrait textures. I've got a DDS plugin for Photoshop, which I've used to edit the textures. They work fine on my Mac, but they crash PC users 100% of the time. Is there any sort of known issue along these lines, or maybe some file format trickery I'm getting wrong? I'll attach the PSD and DDS files I've made.
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@DEFILERRULEZ: Go
I mean...at this point, I have to ask: have you consider the possibility that your computer is haunted? You have a lot of problems, but we've yet to reproduce a single one of them. Sorry if the maps aren't working and if that's frustrated you to the point of ragequit, but from what I can tell, that's not really an experience other people have shared.
That said, we probably will split the downloads up soon. The mod should hopefully be set once we get the last few hero abilities in, and I think that episode 1 is pretty much there, too.
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@3yks: Go
If you've already downloaded the maps, please do so again. We accidentally included an earlier version of 2-1, which I've now replaced.
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@DEFILERRULEZ: Go
Thanks for finding this. Does it happen when you use the hotkey, click the button, or both?
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@JayborinoPlays: Go
I think you'll find episode 2 to be much more stable than episode 1. We should have something released in the next day or so that's worth giving a look.
@DEFILERRULEZ: Go
Thanks, noted. We'll tone them down.
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@DEFILERRULEZ: Go
Still waiting for screenshots, here. Am I correct that this is happening to you on every map?
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@DEFILERRULEZ: Go
Screenshot of map, please?
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Wanted to upload some works in progress. The first is of our new loading screens (thanks to CooperHawkes's Odyssey campaign for the inspiration). The other two are of mission 2-7, which is receiving an impressive dose of wargirl's medicine.
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0.3.401
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0.2.350
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Yeah, I hot fixed this recently after discovering that I'd introduced that super-ugly bug. If anyone sees it happen, please double-check your mod version and then let me know ASAP.
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@LucidIguana: Go
I should also mention that we patch A LOT.
0.2.348
[Edit: Jayborino's playthrough of 1-3 can be seen at ]
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@DEFILERRULEZ: Go
This campaign will never be bug free, because nothing is bug free. We've tried to avoid unbeatable maps, but there are certainly some that are quite challenging. If you do play it, let us know what you think!
0.2.345