Hey all—Team Antioch is looking to hire (as in pay real, actual dollars!) a modeler/animator. Four models total, which we're planning to be kitbashes from HotS. In addition to the base HotS animations, we would need to add a walk animation to each (as opposed to run), plus some animations for talking (moving their hands around or whatever) and need to support the Look At feature. If you're interested, drop me a PM and we'll talk price.
Thanks a lot for the feedback, we really appreciate it! We'll take a look at that skip bug. I also think you're right about the speed of the probe, so I've put in a ticket to up it a bit.
After three years of development, Team Antioch is proud to release Thoughts in Chaos, the conclusion of the Antioch Chronicles Trilogy. v .1.0 is available for download now at https://www.sc2mapster.com/projects/thoughts-in-chaos/files/ . Please leave feedback here or on the issues tab in the project! You can also join our Discord server at https://discord.gg/ca8Tqt .
Like Pirate said, the key is saving your map as component files, not a binary. Past that, whatever VCS you want to use will do you fine. I run a Subversion server for our campaign out of my Dreamhost account, but Git is a great tool, too.
One thing to keep in mind when working on maps is that two people working on a map can cause serious issues when your software tries to merge the changes.
Holy thread necromancy, Batman! We're still hard at work on Thoughts in Chaos. Today I'm happy to share another teaser video, this one focusing on Kurt Broker, architect of the Psi Cocoon project. He's...not pleased with its end.
Remember how I said I'm always apologizing for these things? Turns out it's true. I really let this one get away from me, sorry.
In the tradition of turning my life into mapping inspiration, this week's theme is "Whooooooops." Show us someone or something has made a terrible mistake.
I'm not sure what you mean by map modes, honestly, but if you're looking to change the appearance of a unit, you can send actor messages to change the tint or maybe even apply a material.
I feel like I apologize for being late every time I post one of these things, but...sorry I'm late. I was at Gen Con over the weekend and it was exhausting. But it was also inspiring, specifically, it's inspired this week's theme. Show us people having fun and enjoying themselves! Maybe they're playing games, maybe not; it's the fun that matters.
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Uploading a patch now:
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We've started up a Discord server, if you'd like to give us feedback, or just chat about the game: https://discord.gg/ca8Tqt .
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In reply to njordys:
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Any suggestions for what might make The Grey more challenging?
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Thanks for your thorough feedback. Can I ask what you mean by "Are the abilities moves supposed to have cooldowns? They currently have none?"
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Sorry, I didn't realize I linked the specific file! Fixed.
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Like Pirate said, the key is saving your map as component files, not a binary. Past that, whatever VCS you want to use will do you fine. I run a Subversion server for our campaign out of my Dreamhost account, but Git is a great tool, too.
One thing to keep in mind when working on maps is that two people working on a map can cause serious issues when your software tries to merge the changes.
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Holy thread necromancy, Batman! We're still hard at work on Thoughts in Chaos. Today I'm happy to share another teaser video, this one focusing on Kurt Broker, architect of the Psi Cocoon project. He's...not pleased with its end.
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Remember how I said I'm always apologizing for these things? Turns out it's true. I really let this one get away from me, sorry.
In the tradition of turning my life into mapping inspiration, this week's theme is "Whooooooops." Show us someone or something has made a terrible mistake.
The Global Information/Idea thread for Terraining Exercises can be found here: https://www.sc2mapster.com/forums/development/terrain/147156-terraining-exercises-global-information-idea .
Also, check out Team Antioch's mapping reference, with all tiles, cliffs, and doodads at http://www.screference.op74.net/.
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I'm not sure what you mean by map modes, honestly, but if you're looking to change the appearance of a unit, you can send actor messages to change the tint or maybe even apply a material.
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There's an issue order action. You'll use that, then change it to order targeting point, then select attack, then the point you want to attack.
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I feel like I apologize for being late every time I post one of these things, but...sorry I'm late. I was at Gen Con over the weekend and it was exhausting. But it was also inspiring, specifically, it's inspired this week's theme. Show us people having fun and enjoying themselves! Maybe they're playing games, maybe not; it's the fun that matters.
The Global Information/Idea thread for Terraining Exercises can be found here: https://www.sc2mapster.com/forums/development/terrain/147156-terraining-exercises-global-information-idea .
Also, check out Team Antioch's mapping reference, with all tiles, cliffs, and doodads at http://www.screference.op74.net/.
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Yeah, that would be totally fine with me. Maybe I'll make my terrains that way, actually—it would be good to learn the cutscene editor!