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    posted a message on way to find cursor position

    I got a better solution for you :)

    Well, not that better, since MouseX/Y/Z is not a good function at all.. (not for multiplayer).

    I did a map with a demo inside it, it periodic update variables to the mouse X/Y/Z for each player, ALWAYS use the variable... Well, look at the map and click on test and just move the mouse around.

    If need some answers, feel free to ask :).

    Posted in: Triggers
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    posted a message on Still Furious

    I loaded your map with 33 sec, I see no problem here to be honest...

    The only thing I noticed is a little fps drop in some region, but it really doesn't matter since I'm above 60 fps constantly, also it's probably because of the trigger error thing.

    So, go ahead :) e continue your project, Starcraft needs more guys like you, who create ambitious projects.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Triggers/Data] Cut a unit's current velocity in half?

    Is this what you're looking for?

    Also, here is the solution in data, there's a behavior that increase movement speed in multiplier (2x), just negative it.

    Posted in: Triggers
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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse

    Thanks :)

    @handclaw102

    Probably because of the Starcraft engine itself, but I didn't know it was exactly from WoW, let's say I'm a little outdated :P

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Nice, it's a lot better them WoW's one. :)

    Also, can you please update your WC3 Infernal into a .zip?

    Posted in: Artist Tavern
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    posted a message on "Unit is Clicked" event

    Use "Unit is Selected" instead.

    Posted in: Triggers
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