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    posted a message on [Assets] Modify Image

    So, I don't know exactly why you want the image flipped, but now you can do it directly for Dialog (Trigger) with the action Set Dialog Item Rotation (Dialog - Set (Last created dialog item) rotation to 180 for (All players) rotate in 180º, it flip the image) and for layouts you can use TextureCoords, also you save some space in your map :) .

    Posted in: Triggers
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    posted a message on [Assets] Modify Image

    Also, just a little thing in here, you can flip the image directly in the editor (if you use it as dialog image).

    Posted in: Triggers
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    posted a message on [Assets] Modify Image
    Quote from XLIIVI >>
    Quote from Laiev >>

    Console

     OK. I have been able to open the console.  Nothing happens when I search the image: Assets\Textures\ui_void_storyborder_topcorner_highlight.dds.
     
    still cannot get image file to Aorta

    You're supposed to open 'browse' in the console, not search directly for a dds.

    Also to export it, right-click on FILE NAME, not the image on the right side.

    Posted in: Triggers
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    posted a message on [Assets] Modify Image

    Console

    Posted in: Triggers
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    posted a message on Is it worth it? (Map Making)
    Quote from Forge_User_26451472: Go

    @hjfabre: Go (unless WC4 or WW3)

    WW3?

    I'm waiting for Heroes Editor.

    Posted in: General Chat
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    posted a message on Is it worth it? (Map Making)

    Just because you use GUI, it didn't mean you're bad or good. Blizzard use GUI in all his custom maps (and Heroes of The Storm use GUI too).

    Is it worth it to continue? Only you can answer this, are you exhaust of all the effort and so? Are you getting at least some feedback?

    I don't know what kinda of map are you doing, and to be honest, I ask the same question to me every time I open my map (unreleased because I have noone to talk about or discuss).

    Posted in: General Chat
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    posted a message on Apply Cooldown when Forcefield destroyed
    Quote from Forge_User_64584340: Go

    Weird. But good to know. Blizzard should include some tooltips explaining the weird behavior of the mapeditor... That would make lives easier.

    They probably would fix the weird things instead of tooltip it

    Posted in: Data
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    posted a message on Progress with the Actor Events page

    This.

    Posted in: Wiki Discussion
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    posted a message on Seeking (more) feedback for detail-oriented terrain

    @Pr0nogo: Go

    The thing about hiding the animated doodad in fog, there's a function in data that pause the doodad while not visible to a player, someone could point that better them me, but if not, I can try to found out where I saw that.

    Now, about the light, I don't know if I completely understand what you want to do, but you can always manipulate things if you desire, use a dummy light and move it around with trigger (or data), also you can change the size, angle and anything.

    Posted in: Terrain
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    posted a message on I'm new here.

    Take a look at behavior 'Baneling - Explode'

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.

    How to create and how to import it on a map. Also a little add here, you can only change dependencies after the map is saved and compiled.

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.
    Quote from Schlaustewurst: Go

    first did i dublicate or edit the unit?

    People used to duplicate, some types (behavior, model, actor) is used for more then one thing, and just editing, could mess with all the linked types.

    Quote from Schlaustewurst: Go

    Can i make it like a mod, that it loads on all maps?

    Yes, instead of map, create a new Mod, the extension will be .SC2Mod and people can add it in Dependencies menu inside File menu of their map.

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Artanis and Selendis as purifier

    @EDHRIANO: Go

    Blizzard made it :P from Heroes of The Storm. Also you can use some effect inside SC2 to 'cover' the blade (because I agree with @TheSC2Maniac: Go ).

    The problem with 'trying to fix the blade inside the hand while not attacking' is that you'll need to reanimate him (at least the walk and stand animation), but my suggestion with some visual effect in his hand, can make it work just fine if the effect cover all the blade area.

    Posted in: Requests
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    posted a message on [Request] Artanis and Selendis as purifier

    @EDHRIANO: Go

    I'm not a modeler (unfortunately :'( )

    In the map, you can attack the other Artanis (or cast any of Artanis base spell) and the blade appear as @Zarxiel93: Go said.

    Posted in: Requests
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    posted a message on [Request] Artanis and Selendis as purifier

    From Heroes of The Storm.

    Include textures, models, animation (and facial animation) and ragdoll.

    Posted in: Requests
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