I found that all weapon with splash damage completely destroys performance. More search flags->lower fps. Should i just don't use splash in my map? Also can you say where death model of Demolisher is configured? These corpses kills my map, when all corpses removed fps is 90. When 200 corpses on the map fps 30-40. I need to remove them fast, but they are removing too slow... War3_DeadAnimationMacroUnit (Unnamed) did not help to fix Demolisher death model.
EDIT: to remove death models fast, open actor events War3_DeadAnimationMacroUnit (Unnamed) and set animation Decay to 5 seconds. Now, Demolisher death models will be removed in 5 seconds.
EDIT2: Still can't find how to remove fast Rifleman death model.