It's been a while since I last posted here. Here's the problem:
I'm updating the Team Monobattles Mod (http://www.sc2mapster.com/assets/monobattles/) so that the AI can also play along. Basically, each player can only select ONE unit at the start of the game and build ONLY that unit for the rest of the match.
One of the Protoss choices is that famous "Warp Prism". Now obviously, I cannot just have the AI build Warp Prisms and do nothing with them so the idea is for the AI to put on some Photon Cannon pressure.
I thought the way to go about this is for the map author to place a series of "Cannon Placement Points" that mark suitable places for the AI to initiate it's cannon rush. Then, when it gets a Warp Prism, it loads a Probe, transports it to the target, morphs into an activated Warp Prism and have the probe build a pylon and two cannons. Once this is done, the probe slowly inches its way forward with photon cannons and pylons towards an enemy base.
Is there any obvious alternative to this which I am missing? I would appreciate any help you could give.
P.S.: There seem to be multiple native AI functions which are not listed in the Trigger Editor. Anywhere I can find a handy list of these?