Quote from IliIilI: Go
The problem is caused when a map tries to load data from a mod (music for example) or from a bank right after the game has started. That's why you have to always delay your map initialization.
The problem, I think, is that your initialization trigger is inside the mod itself. You should only use the MapInit event in the published map, not inside your mod. Try to replace your MapStart trigger into a function.
Then add the following trigger to your map (not the mod):
MapStart Eventos TriggerAddEventMapInit() Variables locales Condiciones Acciones Wait(0.5,c_timeGame) MapStart()
There's a delay at the start already and I can't see how the rest will help, to be honest.
Also, with regards to mod data, I'm not sure about this. The popular US version of the map contains an old version of the mod that does not have ANY files in it. It still drops people like flies.