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    posted a message on [Release] Shape Wars - BlizzCon Contest Map

    I'm da blue triangle in da op :)

    Really fun map I suggest you all play it!

    Posted in: Project Workplace
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    posted a message on [Actor Message] Pause Particle Effects - Possible?

    I know that it is possible to pause animations, but the issue that I am running into is that particle effects are not paused.

    Is there a message I can send to pause these?

    Posted in: Data
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    posted a message on [Showcase / Vote] What looks the best?

    I am not very fond of the Symbiosis. The colors kind of clash imo.

    The temple of Adun however follows a nice palette of doodads and color.

    Posted in: Terrain
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    posted a message on Attaching a model to the end of a marine rifle <<SOLVED>>
    Quote from coronbale: Go

    Heres the skinny

    Actor Type - Model Animation Style Continuous

    Host Site Operations+ SopAttachWeapon

    Local Offset for 2nd visibility test - x-0 y-0 z-1

    Then just do a standard show and it will be on the gun. Heres a screenshot of my marine with his flame thrower active

    In the upper left corner of the screen is that a model? If so how did you draw a model on the screen?

    Posted in: Data
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    posted a message on [MOD] Custom Data-Types

    I was recently playing with the Arm Magazine ability type and could not get it to quite do what I want.

    Does anyone have any information on Custom Data-types and if they are even possible?

    Would we be able to write our own Data-Types and how to handle them via a mod file?

    Posted in: Data
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    posted a message on Three-Headed Hydra

    @SycoPrime: Go

    SOp180?

    Sorry Im not completely sure what the problem is *shrug*

    Posted in: Data
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    posted a message on Create checkable connection between units? (Master/Slave)

    Nope just set the search flags to only search for player which does not include allies.

    Posted in: Miscellaneous Development
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    posted a message on What causes Interceptors to die with their Carrier?

    I believe it is something called "Interceptor Fate" I remember seeing that somewhere.

    It is probably a behavior that validates if the unit that the ammo was shot from dies so do the interceptors.

    Posted in: Miscellaneous Development
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    posted a message on Blizzard Reseted Popularity

    HURRY BOOST NEXUS WARS!

    Posted in: General Chat
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    posted a message on Ordering unit to move and attack

    Make their weapon allow them to shoot while moving

    Make the arc for them to shoot be a value behind them.

    Set up a turret some how.

    Apply a SOp180.

    It should now play their animation of running, but they are facing the opposite direction.

    Thats the best process I could think of to do it.

    Posted in: Triggers
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    posted a message on Starcraft 2 song by David Choi

    @Kimphoe: Go

    R

    O

    F

    L

    Thats amazing o/\o

    Posted in: General Chat
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    posted a message on assosciate integer value to unit`?

    Set Custom Value of Unit

    You are able to specify an index and a value that you can attach to a specific unit. The property is arbitrary so it is only useful for doing things through triggers.

    Custom Value Index: 0 could equal 567.00

    Custom Value Index: 1 could be set at 0.0 or 1.0 to be used as a boolean value when reading it.

    There are a great deal of applications you can use this in and I myself find it VERY useful. Im zany for custom values.... they make me SO DAMN EXCITED.

    Posted in: Miscellaneous Development
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    posted a message on Easiest way to attach an actor to a unit.

    Duplicate an actor that is a model addition. Then set the model that you want to be displayed as the model for the actor. On that actor there is a field called site operations. When you open up a model in the previewer there is an option in one of the menus to show attachment points. They show up as small green triangles on the model in the previewer. Click on one of these to get the name.

    Now you must apply a "SOpAttachXYZ" to the model addition actor that you duplicated in the site operations field. They are things like "SOpAttachCenter" or "SOpAttachHead" and stands for site operations.

    Now go to the actor for the unit that you wish to attach the model addition to and go to "Events" Add a new event on "Actor Creation" then set the action to "Create" and select your model addition from the dropdown combobox.

    Now when the actor for the unit is created it is told to create an actor of the type of your model addition. Because you set the site operation to the correct attachment point it will then attach the created actor to the correct site.

    Posted in: Miscellaneous Development
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    posted a message on [Showcase] Custom Zerg models

    Good job dude. Keep it up ;)

    Posted in: Artist Tavern
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    posted a message on Easiest way to attach an actor to a unit.

    The easiest way is to use the "Attach Actor To Unit" action in the trigger editor. This is not the best way to do it, but it is useful for scenarios in which you just need to throw some fire on a tank, or make something glow without jumping into the data editor.

    Posted in: Miscellaneous Development
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