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    posted a message on Weekly Terraining Exercise #225: Cybros (LotV Tileset Try-out)

    @DeltaCadimus: Go

    Well said. I always hated that the game supposedly meant to be the ending for the Tiberian franchise wasn't even originally a C&C game, they just slapped the name on and did some weird campaign. It's the only C&C game I was never able to bring myself to finish... I didn't get past the first mission to be honest.

    Posted in: Terrain
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    posted a message on [spoiler alert] New commanders data in the editor

    @Zarxiel93: Go

    Hrmm true about Nerazim commanders, given Mohandar is dead lorewise... then again if they brought Zeratul back anything's possible :P

    I just wonder if a Leviathan hero would be too OP or need to be nerfed too much though. Then again Co-op doesn't use normal melee balance... so who knows?

    Posted in: General Chat
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    posted a message on [spoiler alert] New commanders data in the editor

    @Zarxiel93: Go

    What I mean with Zeratul is that Vorazun already has the whole 'stealth' kit. And to be honest Nerazim heavy weapons don't really fit to me with the personality of Zeratul. If they were going to have Zeratul I would think he would have had the kit Vorazun has

    As for Izsha yes she could have a Leviathan hero. I was just meaning that you couldn't have a hero unit of her outside of the Leviathan as she seems to be connected to it.

    Posted in: General Chat
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    posted a message on [spoiler alert] New commanders data in the editor

    @Zarxiel93: Go

    I didn't say they were CANON but it's clear from comments in the Void campaign itself of Amon's forces striking across the sector and from the fact you're fighting exclusively Amon forces in the Co-op campaign that there's some sort of loose story connection going on to give co-op missions a bit of story to them so they're not just randomness. This is further supported by the (current) commanders only being ones who are alive concurrently with the events of the majority of the Void campaign.

    As you say Shakuras is the main thing that makes it impossible to be fully canon as well as Artanis and Vorazun being in places other than the Void campaign. Ultimately though I like the effort on Blizz's part to give some loose story to tie the missions together :) This is why I find any of the SC1 characters unlikely, and for Zeratul too to be honest - particularly as how different could you really make Zeratul when Vorazun already has the stealth kit?

    Also sorry to be a party pooper but keep in mind that datamined commanders may also be references to commanders previously considered in older iterations but then cut and are no guarantee they WILL be added back.

    That said, Abathur seems very likely given we've got Swann and Karax is coming. Stukov too seems like he could lend a lot to the gameplay (possibly even having trained Infested Terrans in some places. Maybe Infested Marines instead of Hydralisks?)
    Izsha could also be an interesting choice, (though she couldn't really have a hero unit) if only for possibly trained Leviathans of some form!

    Given his popularity Alarak seems a certainty as well.

    Posted in: General Chat
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    posted a message on [spoiler alert] New commanders data in the editor

    I could imagine the Overmind perhaps having a special Primary Hive (IE his real body) but maybe have a specialized strain as a hero. Or as SoulFilcher said he could just be like Protoss. That said I still find the idea of Pre SC2 characters surprising/unlikely given how the Co-op missions are loosely based during the war with Amon. Then again as I say it is loose and there's a few things already in it which are not entirely canon to the course of events in the actual campaign so maybe they'll just take that further.

    Abathur I imagine they could take inspiration from Heroes of the Storm and have him be a hero not designed to go on the front lines (kinda a super queen) but have a lot of abilities to boost units mapwide or such.

    I would also imagine Dehaka might have Swarm Hosts as they were adapted from Primal Essences too.

    Horner would clearly be a fleet focused commander.

    Either Mengsk could have a lot of techy units/ghosts and tactical.

    In regards to the Odin, well when I had a quick look in the Coop Mod file I noticed an Odin MK II unit.

    Keep in mind for anything to do with sound file references, I don't know the specifics but they could also tied to the alternate advisor thing they talked about at BlizzCon.

    Posted in: General Chat
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    posted a message on SC Expanded: melee mod

    Regarding a Nerazim replacement for Templar Archives, thematically I'd suggest something connected to these guys: http://starcraft.wikia.com/wiki/Alyssar They're basically the Nerazim version of Preservers, though it's a more 'oral' kind of thing as when a Nerazim believes they are near the end of their life they put their memories into an Ihan crystal (like what Zeratul used to warn Raynor)
    As for name, well maybe something like Shadow Archives perhaps? Or Sanctuary of Wisdom which is actually the name of the library where the Alyssar are based but isn't there something like THE Templar Archive on Aiur too? So using the name could work.

    As for the Warden, another possibility would be to use it as the Purifiers' Mothership?

    Also in regard to transport ships and Warp Prism functionallity, you could revisit an old idea and give one of the factions the SoA Pylon Warp in ability maybe from the Nexus (but maybe a weaker, smaller radius pylon) and have their transport be the Shuttle (for example)

    Also in regards to cloaking, it doesn't HAVE to be tied to Dark Templar/Void related for other factions. Don't forget the Arbiter and Mothership cloak units without any connection to the Void, so it's not exactly difficult lorewise to justify a cloaking Purifier warrior for example. Although on that topic, one idea that kind of appeals to me would be maybe something like the WC3 Blademaster's Mirror Image or Heroes' Nova's Holo Decoy ability. So rather than true stealth some kind of ability (autocast?) that creates one or more Holographic decoys. Though I guess that doesn't fit the stealthy movement idea hrmm.

    Sorry I got a bit meandering there. Hopefully something in there could be useful ^_^

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Hmm I can see how the Archon stuff would be problematic. It stems from the Nerazim and Tal'darim BOTH using Void energies, and if I'd have to guess it seems like red Void energy is more destructive/chaotic (remember the lore for Dark Archons makes them sound very dangerous and unstable, something that perhaps even something the Nerazim themselves fear.) so Nerazim only use such powers in dire circumstances whereas for the Tal'darim use it all the time.

    I have it on good authority (PM me for my source if you want) that had they had the assets at the time the Tal'darim in Wings and Swarm would have used the red and black appearance so I'd be dis-inclined to use the green void energies versions for them myself. That said the Dark Archon being red is iconic. Problematic to be sure...

    A crazy thought here: Make the Tal'darim Archon Purple in reference to Terrazine?
    Ooh or another thought: Make the Tal'darim Archon a Void Shadow using the Glaze Material. The one problem I could see with that is I'm not sure Team Colour would be visible :-/

    Sorry for not being more help, but maybe something in my ramblings will prove useful ^_^'

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go Hmm you could call the faction Khalai Caste for now, if people do get confused then maybe rethink it?

    Regarding the motherships they are actually two things. There's the one that's just called Purifier from the Haven missions in WoL (which also appears in LotV as an NPC Mothership) referred to as a more powerful Mothership but there's also another unit called the Purifier Mothership and it's description to me seems to suggest it was originally a summoned unit (My guess is the Purifier Beam SoA power might have originally summoned a Purifier Mothership) and when placed in a map it actually seems to have a Data driven despawning where it warps away.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go Heh, good to know I'm not the only one who thought that'd be quite a Tal'darim thing to do :D. I understand wanting to use the Blizzard intention, good luck with the search. If I come across anything I'll let you know.

    I think Phasesmith is a more specific job as it were, (something like the Protoss version of an Engineer) as now I think about it I think the Khalai Caste also includes Protoss civillians. Basically everyone who isn't a Judicator or a Templar (or a Preserver but they're a mini caste as it were).
    I'm pretty sure at one point in the campaign Artanis or Karax himself refers to him as being of the Khalai class (possibly when he is first introduced)... confusingly though the term does indeed also seem to be used to refer to Aiur Protoss... hrmm.
    Of course in universe the term to refer to Aiur Protoss is probably fairly recent as before the reunification with the Nerazim most Aiur Protoss viewed themselves as just Protoss and had no need to distinguish themselves.

    Something I've just been reminded of while reading on StarCraft wiki in regard to Khalai Caste is they also include Protoss scientists there is a broad spectrum for them to have experimental units and such too.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hi, in regard to an ability for the Skylord, I've been thinking about that recently and this might be too OP for multiplayer (I've just been thinking in campaign context) but my idea would be one which lets you order the Skylord's Interceptors to make a kamikaze run at a target unit/structure. So you can do a burst of damage but of course you have to rebuild the Interceptors.

    I also like the idea of using the Furinax tribe as the fifth, the builders, the Khalai Caste. (I think, if I'm remembering right)

    Posted in: Map Feedback
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    posted a message on Fix for weird ramp shading

    Have you tried using the smooth tool under Raise/Lower textures? I seem to recall sometimes that can smooth out oddness at connecting points between cliffs and slopes.

    Posted in: Terrain
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    posted a message on [Showcase]Ghostnova's models

    Some very nice stuff there Ghost! I especially like the Hover Platform concept guy :)

    Posted in: Artist Tavern
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    posted a message on Glazes for Everyone
    Quote from FunkyUserName: Go

    those new actors seem to replace the old swap texture by id method. i like!

    Not precisely, from what I've seen texture by in some ways has more control, this is more for overlaying texture effects (with animations) dynamically. They serve different purposes really. At least as far as the glaze options are concerned.

    Posted in: Art Assets
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    posted a message on Glazes for Everyone

    Thanks for this pack! Model Materials/Glazes look like they have a LOT of potential.

    Quote from abvdzh: Go

    @greythepirate: Go

    i guess you meant Model Materials

    From my own researches Glazes are one type of Model Material but I think all the ones in this pack are the glaze type.

    Posted in: Art Assets
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    posted a message on Did 3.0 do anything good for the editor?

    @FunkyUserName: Go

    Thanks! I'll look into that :)

    Posted in: General Chat
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