Hmm he still seems somewhat fleshy, or is this like the Purifier Adept and just a High Templar with Purifier gear?
Either way it's nice! As is that Hybrid Hydralisk :)
The biggest impediment I can see for making this is the Asian part, due to the lamentable lack of Asian characters in StarCraft 2 to use their faces (this is surprising given how popular StarCraft is in Korea especially.
Then again hrmm perhaps Li Ming's head from Heroes could work as a base?
Quote from abvdzh: Go
you need to swap ::HostImpact+ and ::HostLaunch+. Those define hosts for beam's endpoints. I think there was Kueken's map with shield drain ability where he used reverse DominationBeam.m3. Look in his map in Chicken assets.
Thanks! I'll look into that.
Edit: Unfortunately I get a Dependancy Missing error and I click load anyway and then it won't open the map :(
Sorry, I should clarify. What I want is purely visual in nature: Several beams have motion along their length as part of their animation - I want to swap it around so the direction of the beam is coming from the target to the caster
So, normally it's like:
Caster >>>>>>> Target
I want it to look like:
Caster <<<<<<< Target
I assume there are settings for the beam that effect where each end is hooked up, I'm just not sure where those settings are ^_^'
Thanks for the link though, I'll look into it.
Edit: And it's a channeled beam
Hi, so I'm making a structure in my map which sucks shields from enemy units and converts it to Energy. I've got that part of it working fine but I would like to have a beam suction effect going on so my question is: How would I go about making it so the Beam Actor is launched from the target unit towards the caster? I assume there are settings controlling where the two ends of the Beam are attached but I've never done any messing about with Beams before and don't know where to start.
Thanks in advance
So something potentially of use for Moebius Corps that I came across in the Data Editor: There are unfinished structure entries for Shadow (IE Shadow Corps, original name for Moebius Corps) Shield Generators which the description makes sound like they would have granted shields to allied units in an area around them.
Personally I feel having it based on any account that posts a few moments after being created is a bad idea. It's entirely plausible someone might lerk for a while before making an account, then see something that particularly interests them and wants to comment, registers, goes to post and... gets instantly blocked or whatever?
I believe Traysent said on this very forum when there was discussion about using Heroes of the Storm content in SC2 he basically said as long as nobody sets out to recreate Heroes of the Storm as a mod for StarCraft 2 they're fine with it. I'd imagine it would be something similar with Co-op - as long as you're not setting out to make a mod that plays exactly like Co-op mode, you'll probably be ok...
Slightly related: Prior to the last BlizzCon I was considering making a mod with the idea of Race skins as a kind of proof of concept suggestion to Blizzard. And what do they announce at BlizzCon? Racial unit skins x)
Though I was thinking angel (which is ironic as I have a star on my own hehe)
When I have some more free time I might drop in the heroes model for Abathur with Karax and Swann (or just the storymode model...)
Merry Christmas all