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    posted a message on How to make the Nydus Worm always play the same birth animation?

    Yep, I want to eliminate all other birth animations except one in the Actor. So the Nydus Worm always spawn with the same animation when it pops out of the ground.

    In the Cutscene editor, I found three animations for the nyduscanal.m3 model: Birth, Birth01 and Birth02. I assume those are the names I need to reference in the Actor Event field? But how can I get the Actor to always play the same birth animation?


    I upload a print screen of it

    Posted in: Data
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    posted a message on How to make the Nydus Worm always play the same birth animation?

    Hello,

    I see in the Cutscenes editor that the model Nyduscanal.m3 has three birth animations: Birth, Birth01, Birth02.

    I want the Nydus Worm to always play the same birth animation when the structure is completed.


    It should be simple, but I can not get it to work in the Event fields in the Actor... >.<

    Any ideas how to set it up in the Event field?

     

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Thanks for giving it a try! I really appreciate your effort!

    I will try to come up with a workaround or simply heavily adjust what I have in mind for the ability. Haha I thought this would be easy, but sometimes the seemingly easy abilities turn out to be hard to build in the editor :D

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Here comes the sixth picture that didn't fit in the post above

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    I upload the print screens separately, are they readable now?

    Sorry for the inconvenience T_T

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Sorry, here is a new one with twice the size, hopefully it is readable

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Sure, see the uploaded picture in this post :)

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    I tried to solve the spell once again, but I just can not get it to work... :(

    The spell is supposed to create a unit when it targets the ground, and add a buff to an enemy unit when it targets a unit. No matter what validators or effects I use, the spell always create a unit, it never adds a buff.

    Any more ideas?

    Posted in: Data
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    posted a message on Does "inivisibleunit.m3" cause lag ingame?

    I have a structure that uses invisibleunit.m3 as a base model. Then it has other Actors attached to it with other models.

    Does the invisibleunit.m3 itself cause any lag ingame?

    As a comparison, the model mirahorner_telefrag.m3 lags a lot as soon as there are a couple in the game.. I assume that sooner or later, a lot of invisibleunit.m3 will also impact the game..?

    Posted in: Data
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    posted a message on How to make a ranged unit deal more damage the closer it is to its target?

    They are related yes, but are different concepts. That is why I am looking for ideas :)

    Regarding my other post - in it I am trying to make ONE type of unit receive less damage from all attacks. (I am exploring a damage reduction buff on that unit that checks for distance from enemy attacks via validators)

    Regarding this post - This is a weapon on ONE type of unit that reduces/increases its damage output, based on distance to the target.

    I am thinking of making 3-5 identical hidden weapons, each with different range and damage. I add them to the same unit and based on the distance, it will fire the appropriate weapon. The player won't notice that the unit has 5 weapons.

    But maybe there are better ways?

    Posted in: Data
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    posted a message on Remove smoke from this model?

    Thank you!

    Posted in: Art Assets
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    posted a message on Remove smoke from this model?

    There is a doodad model in the game called ExhaustPipes_04.m3, as shown in this picture: https://imgur.com/a/3iErLJi

    Would anyone want to give me a helping hand and remove the smoke from the pipes?

    I need the model without smoke so it looks like the pipes are turned off. Then when the pipe is turned on, the smoke appears again. (I will swap models in game via Actors)

    Thanks!

    Posted in: Art Assets
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    posted a message on How to make a ranged unit deal more damage the closer it is to its target?

    Let's use the Marine as an example.

    If the Marine is attacking an enemy from range 5, it deals normal damage.

     

    If the Marine is attacking an enemy from range 3-4, it deals more damage.

     

    If the Marine is attacking an enemy from range 1-2, it deals double damage.

     

    Any ideas how to make this work?

    Posted in: Data
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    posted a message on How to make a unit receive less damage from nearby units?

    Thanks for all suggestions!

    Posted in: Data
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    posted a message on How to make a unit receive less damage from nearby units?

    Let's use the Zealot as an example.

    If any enemy unit is standing close to the Zealot and attacking it, the Zealot receives only 50% of the damage.

     

    So if the Zealot is close to a group of Hydras, the Zealot receives less damage from the closest Hydras. The Zealot receives full damage from the Hydras further away.

     

    So as long as Zealots are close to enemy units, they receive less damage from the nearby enemies.

    Any ideas how to build this?

     

     

    Posted in: Data
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