• 0

    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Hey, no need to sugarcoat your opinion like that... and what's wrong with melee maps now? The SC2 campaign was pretty good but I personally would've liked some basic SC1-style missions added in there, instead of all those "here's where you build Medivacs to pick up guys from rooftops" or "here's where you build Battlecruisers 'cos other units can't go in there". A lot of people probably prefer that but the missions just felt gimmicky to me.

    I'm not gonna argue that the Jacobs mission is even close to optimal playability, but hey, at least it's not a melee map, right? The RTS mode could definitely be added as an option. Is the pure A-click/right-click gameplay that much more interesting, though?

    EDIT: Ultraling beat me to it, but yeah. What he said.

    EDIT 2: Oh yeah, about the talking portraits, it's made to be a stupidly time-consuming task in the Galaxy Editor, and finding the right animations is indeed a pain. The portraits would probably still occasionally stop talking mid-sentence, and it would look awkward.

    Posted in: General Chat
  • 0

    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Hey now, Ultraling made the maps, I just reworked/finished them.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Oh my god! I just removed Liberty Multi from one map and gave it a quick test, and the upgrade that was broken was now working. I really need to get some sleep but if all goes well I'm definitely doing an update tomorrow. Thanks so much Mav, you're a genius! On that note, night night.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Whoa, I'll remove the dependency and see if it helps. Thanks, I'm a bit of a tourist with the data editor I guess. It just feels so random after the patch, especially with the upgrades & other command card related stuff.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Uh, the mod uses just Liberty (mod) and Liberty (campaign). The maps themselves use SC1mod, Liberty, and Liberty Multi, in that order. I kind of recompiled the mod. At this point I'm thinking that completely rebuilding the mod using your SC2BW isn't out of the question. If I (and/or Ultraling) end up doing that, I should probably do it right this time. I'm kind of hoping that the next patch fixes some of this stuff, though.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @Keyeszx: Go

    Yes, your Starcraft 2 installation directory/Maps/Rebel Yell. The instructions are on the project page.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Grats yourself, dude! Since you're at least 33% of the remake. By the way, seeing as you're more experienced with the data editor, are you having any problems with it since the patch? Maybe I just don't know what I'm doing, but it seems that any data editing I've tried to do after the patch just refuses to work.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    Holy shit... all those little bugs are bothering me even more now. If only the data editor would work...

    Keyeszx: No cinematics, as the file size might've been too much. And no, you won't find this on battle.net, main reason being the restrictions on file size and number of maps. Not to mention I'm pretty disgusted by the whole forced publishing system.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    Whoa, a video would indeed be awesome... if anyone wants to do one, well, sounds great to me! I'll leave all the movie making and uploading to you guys, feel free to do your thing. =P

    And Aegis, the mod is right there in the downloads (SC1Mod). I've tweaked it a little bit but it's basically all MavercK's work. If you want to use it, that's totally ok by me. You probably should be asking MavercK instead but I don't think he will mind either.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @greythepirate: Go

    Um, why yes, I... really? That wasn't really a request, just so you know, but if you want to take the time, go right ahead! :) I certainly won't mind.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @AegisRunestone: Go

    Galaxy Editor and months and months of hard work by Ultraling, Maverck and me :)

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    @crazyfingers619: Go

    Thanks for the support, though. =p Hope you enjoy the maps.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    Hey, guys, it's alright, my comment was basically meant as a joke... I'm not exactly trying to "get my name out there" since I can take less than half the credit for the campaign, but people seem to enjoy it, and of course I wouldn't mind it on the front page. That said, I have close to zero experience in making videos and I'm not about to make some rushed youtube video that looks like crap just for the sake of making a video. =P If someone offers to make that video, then I'm all for it.

    Generally speaking, though, (again, not trying to lobby my maps for the front page) I think your video requirement is a bit silly, and "most internet users don't like text" is not much of a reason.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 1 campaign ported to SC 2

    Whoa, I'm making waves now?

    Quote from crazyfingers619: Go

    there's no front page action. What gives?

    I know, right? =P

    Anyways, Tolkfan, now I'm really curious to hear (read) your thoughts.

    Posted in: General Chat
  • 0

    posted a message on Can someone post this in the general forums for me? (I'm currently banned for excessive swearing)
    Quote from QuantumMenace: Go

    The removal of local hosting is the most disgusting part of it in my opinion, especially since they never even mention it. In order to use any custom content in multiplayer, you must upload it to their servers and subject it to their restrictions. You can't even get around the size limit with a downloaded SEMPQ (as a group of us did for a while in WC3, about 300 MB of assets for a custom map) without the risk of being banned. Similarly you can't use a utility to remove the forced latency that is destructive to WASD and other custom control schemes.

    Almost a whole year later, I still think Iskatumesk's concerns about local hosting still hold weight. I think the only hope for it (and therefore LAN as well) is if Blizzard abandons the map marketplace, since that's likely the main reason they don't want us hosting (possibly "premium content") maps without their permission.

    I'm a little late on this, but this is exactly what pisses me off the most as well. If something is killing the modding scene, it's the way they force people into their popularity contest, not to mention the ridiculous restrictions. It's like people are making maps that they think will be popular instead of maps they want to make. I kind of hope they're just waiting until the expansion to sell us local hosting. Probably not, but I'd be happy and disgusted at the same time (I'm already disgusted). It's such a shame, Starcraft 2 could easily have been Blizzard's best game yet.

    EDIT: That's a pretty great post by Iskatumesk, he said it better than anyone ever could. I read it during the beta, but I refused to believe it because I didn't want to believe it. Even after the release I was thinking that in a month or two they'll actually finish the game and everything'll be fine. God I'm so angry right now.

    Posted in: General Chat
  • To post a comment, please or register a new account.