Thanks for the support, everyone. I'm still amazed by the overwhelming response to this project. We will try to learn from all this feedback and hopefully continue to improve the remake in the future. And yeah, we might add an RTS view to the installation maps as an option. =P
Yeah, I'm aware of most of those issues. Let me just address the medics. From the Starcraft wiki:
"During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.
Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions."
Just because the unit was added in Brood War doesn't mean medics are UED-only. Valkyries should probably be removed, though. =p Brood War is pretty much regarded as perfectly balanced, and I feel that without medics, the Terran infantry is kind of weak (and stimpacks pretty much kill your army). I'd say that the story/gameplay emphasis is about 50/50, so there's the whole gameplay aspect involved as well.