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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Thanks for the support, everyone. I'm still amazed by the overwhelming response to this project. We will try to learn from all this feedback and hopefully continue to improve the remake in the future. And yeah, we might add an RTS view to the installation maps as an option. =P

    @kudlatytrue: Go

    Yeah, I'm aware of most of those issues. Let me just address the medics. From the Starcraft wiki:

    "During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.

    Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions."

    Just because the unit was added in Brood War doesn't mean medics are UED-only. Valkyries should probably be removed, though. =p Brood War is pretty much regarded as perfectly balanced, and I feel that without medics, the Terran infantry is kind of weak (and stimpacks pretty much kill your army). I'd say that the story/gameplay emphasis is about 50/50, so there's the whole gameplay aspect involved as well.

    Posted in: General Chat
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    posted a message on Warcraft 3 - Starcraft II Edition

    @mnadeau1992: Go

    I actually did try Orcs & Humans, just out of curiosity. That was after Warcraft III was released, I believe; a little too late, and it didn't really hold my interest. I do remember that the controls were terrible. =P I did play a Orcs & Humans remake in WC3, "Fall of the Lion" by... Luthien I believe? That was pretty cool.

    Edit: sorry, didn't mean to derail the thread like this <.< good luck with the project!

    Posted in: Map Suggestions/Requests
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    posted a message on Warcraft 3 - Starcraft II Edition

    @GnaReffotsirk: Go

    They're both awesome, but that would actually be incredibly nostalgic. I'd play it just for the music. Also, 9 unit selection, now that was hardcore!

    Posted in: Map Suggestions/Requests
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Hey, no need to sugarcoat your opinion like that... and what's wrong with melee maps now? The SC2 campaign was pretty good but I personally would've liked some basic SC1-style missions added in there, instead of all those "here's where you build Medivacs to pick up guys from rooftops" or "here's where you build Battlecruisers 'cos other units can't go in there". A lot of people probably prefer that but the missions just felt gimmicky to me.

    I'm not gonna argue that the Jacobs mission is even close to optimal playability, but hey, at least it's not a melee map, right? The RTS mode could definitely be added as an option. Is the pure A-click/right-click gameplay that much more interesting, though?

    EDIT: Ultraling beat me to it, but yeah. What he said.

    EDIT 2: Oh yeah, about the talking portraits, it's made to be a stupidly time-consuming task in the Galaxy Editor, and finding the right animations is indeed a pain. The portraits would probably still occasionally stop talking mid-sentence, and it would look awkward.

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Hey now, Ultraling made the maps, I just reworked/finished them.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Oh my god! I just removed Liberty Multi from one map and gave it a quick test, and the upgrade that was broken was now working. I really need to get some sleep but if all goes well I'm definitely doing an update tomorrow. Thanks so much Mav, you're a genius! On that note, night night.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Whoa, I'll remove the dependency and see if it helps. Thanks, I'm a bit of a tourist with the data editor I guess. It just feels so random after the patch, especially with the upgrades & other command card related stuff.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Uh, the mod uses just Liberty (mod) and Liberty (campaign). The maps themselves use SC1mod, Liberty, and Liberty Multi, in that order. I kind of recompiled the mod. At this point I'm thinking that completely rebuilding the mod using your SC2BW isn't out of the question. If I (and/or Ultraling) end up doing that, I should probably do it right this time. I'm kind of hoping that the next patch fixes some of this stuff, though.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @Keyeszx: Go

    Yes, your Starcraft 2 installation directory/Maps/Rebel Yell. The instructions are on the project page.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @maverck: Go

    Grats yourself, dude! Since you're at least 33% of the remake. By the way, seeing as you're more experienced with the data editor, are you having any problems with it since the patch? Maybe I just don't know what I'm doing, but it seems that any data editing I've tried to do after the patch just refuses to work.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    Holy shit... all those little bugs are bothering me even more now. If only the data editor would work...

    Keyeszx: No cinematics, as the file size might've been too much. And no, you won't find this on battle.net, main reason being the restrictions on file size and number of maps. Not to mention I'm pretty disgusted by the whole forced publishing system.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    Whoa, a video would indeed be awesome... if anyone wants to do one, well, sounds great to me! I'll leave all the movie making and uploading to you guys, feel free to do your thing. =P

    And Aegis, the mod is right there in the downloads (SC1Mod). I've tweaked it a little bit but it's basically all MavercK's work. If you want to use it, that's totally ok by me. You probably should be asking MavercK instead but I don't think he will mind either.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @greythepirate: Go

    Um, why yes, I... really? That wasn't really a request, just so you know, but if you want to take the time, go right ahead! :) I certainly won't mind.

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @AegisRunestone: Go

    Galaxy Editor and months and months of hard work by Ultraling, Maverck and me :)

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2

    @crazyfingers619: Go

    Thanks for the support, though. =p Hope you enjoy the maps.

    Posted in: General Chat
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