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    posted a message on New Year, New Projects, New Mapster

    Hi everyone!  I wanted to start a discussion thread to ask how everyone is doing as we start the new year.  What exciting things do you want to share about any of your projects?  Plugging away at something ongoing?  Starting something brand, spanking new?  Let us all know about it!

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Will the mods be able to change/add any permalinks on the front page?  I's nice to see it dynamically pick Mass Recall, though I think it would make the most sense to link to the Custom Campaign Initiate permanently from the front page, as well as any maps that have been recently active/most popular.  The old Recently Active forum threads was quite nice as well if it's possible to get this re-added.

     

    EDIT:  And by popular projects I mean ones we can fiddle with - some of the popular projects like the old Rebel Yell campaign are deprecated and just confuse and take up space when new folks coming in to browse should just be directed to Mass Recall instead.  Bottom line question is if any of the mods will have access to manually change some things like this to improve the overall browsing experience, particularly with newcomers.

    Posted in: General Chat
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    I finished the campaign over the weekend and wanted to make you aware that choosing Painful Truth results in a bug. When a certain character is killed in the following cutscene, the No Hero Deaths objective triggers resulting in an immediate defeat screen and I couldn't fight the boss. This did not happen in the Beautiful Lie ending.

    Posted in: Map Feedback
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    posted a message on Monthly Community Project Testing (Continued)

    I wrote the "Don't be an asshole" rule for the original BWTT that is so hotly debated right now and it really was the most basic, off-the-cuff thing. This always seems to get overblown as ONLY SAY GOOD THINGS, which I don't really get. You can be honest without being a jerk about it. I even said that in the OP: "Please be honest, but don't be rude or make personal attacks", so I am genuinely curious how else this could be interpreted.

    I'll go ahead and explain it seeing as how I get boatloads of shitty asshole comments all the time on my videos that irritate me. It's clear that some of my commenters are masturbating in their own smugness; they feel superior pointing out that Jayborino, someone who has created something/grown a following, has made a mistake. While it may be in their subconscious, it's very plain to me when certain comments pretty much only exist to flippantly condescend versus be informative, a conversation starter, or simply observational - all of these could be positive or negative in their content; you can point out a mistake I (or anyone) makes without being a smug asshole about it and I very much appreciate the folks that do it. I could seriously write pages on this topic now after experiencing it so intensely for 3 years.

    This really seems like elementary stuff when it comes to social skills, and I feel like an asshole myself overly explaining it. I understand that text simply lacks tonal expression which is where most misunderstandings arise from on forums and within comment chains - and this is probably amplified even moreso with certain folks who struggle in real life with social cues, so I shouldn't be so quick to assume how simple it should be I guess.

    My attitude is always accused of being overly nice or trying too hard to be positive but I am not saying you need to be super positive to fulfill this basic requirement. You can still leave an honest, opinionated, 'negative' comment (poor terraining, didn't like this cinematic) and have it still leave a positive impact on the reader. Don't be an asshole!

    Posted in: Map Review
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    posted a message on Mapsters

    @MaskedImposter: Go

    • Taps foot impatiently* Well, I guess we just have to assume Evilborino got away with it and saved his sick child at the expense of killing all the Zerg Mapsters!
    Posted in: Map Feedback
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    posted a message on [Campaign] Wrath of the Tal'darim

    Looking good, as always!

    Posted in: Project Workplace
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Quote from DudkiSC2: Go

    Yeah, for this reason I might need to make some changes. It might be a good idea to allow the player to destroy the bases, as their positions, particularly the Zerg bases, do make them slightly hard to avoid.

    This is definitely up to you entirely - I think the charm of the macro section is that those bases never let up and can't be stopped, hence never ending pressure as opposed to downhill ease as you start rolling over them, removing their ability to attack you. I just view it as a very mild terrain issue where, if the lanes were widened a bit, your allies would be much less likely to get accidentally pulled into them due to the high sight ranges of their Void Rays, Collosi, and Carriers. Only other thing is the layout of the first expansion - not much room to lay defenses behind the minerals and I had hunter banelings jump up and kill all my workers :) What about flipping the geysers and the mineral patch placements?

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Looking back on my recording now, you're definitely right. They made it down there often pretty early, it was later on when I needed them that they weren't making it and I was sort of salty at that point so my view was clouded, haha.

    Edit: I didn't mention mission 16 - you are absolutely killing it with awesome boss fights in both 16 and 17. Someone should bundle all yours up like that Epic Boss Battles map that won Rock the Cabinet a few years back as people obviously like that map style and I bet it would perform well on the Arcade!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Just finished Map 17 - the Protoss and Zerg bases being beefed up the way they are makes it sort of irritating. I get why they are that way, but there's no indication you shouldn't try to wipe them out to stop the attacks until you lose an army trying to do it - it seemed intuitive to try to destroy their bases. The Idu'ran also frequently threw their attacking units away into those bases more often than not so they were pretty much unhelpful the whole time.

    The attacks being non-stop with no way to eliminate the enemy production makes sense to uphold the challenge, but maybe you should remove the bases entirely and spawn the attack waves offscreen instead. Breaking into the front of the RSSI base even just on Hard difficulty was very rough as the Idu'ran never got remotely close because they walked into the super bases pretty much every time and I couldn't get any reinforcements up there in time to continue the assault.

    I think this is on the cusp of being one of the best macro maps I've played, but there are minor things that added up to that made the first section bothersome to me personally.

    On the other hand, I found the boss to be uniquely intense and probably the most enjoyable I've played since Col Kovac in Aureolin Eclipse :)

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @TChosenOne: Go

    You can cheese some of the Blizzard maps too with Drop Pods and shit. The point is if people are determined to cheese a map with some lame strategy and deprive themselves of the fun, no one is standing over their shoulder and saying "stop it". I used to make 20 Scouts and kill Aldaris in Brood War up the side of the map. Temper expectations.

    An exploit would be like Mission 15 when I was able to bypass sections that were meant to be unpassable by invulnerable rocks until a specific criteria was met. An exploit is not making flying units and blitzing to the objective - a strategy you can use on many official maps too when the tech becomes available.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign
    Quote from DudkiSC2: Go

    Yeah. The thing is, at this point I think I have to let those things go. Given the tech you have available now, I can't prevent every single cheesy strategy.

    I'll just repost what our benevolent mapmaker has already said about this. Implementing some bizarre mechanic just isn't worth the time in many cases. If you want to bypass the challenge and intent of the map, no one really cares unless it is clearly a widespread exploit. If you can build a crap ton of Banshees or Battlecruisers, then you probably could have won with another strategy anyway.

    Posted in: Map Feedback
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    posted a message on Monthly Community Project Testing (Continued)

    I'm glad others are willing to continue this. If there are any mods that could get this up on the front page like Moz did, that would be great. I had the original BWTT idea, but it was very reliant on having him sticky posts and change the Front Page Recent Events links. Ultimately, the # of participants dwindled so I think this less frequent format is more beneficial.

    I'd like to make videos in the future, but I've been living off of a backlog of videos (besides that retrospective I just made) lately because I've been very busy at work and holiday travel is upcoming.

    Posted in: Map Review
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    A few people have asked me to play stuff simultaneously with Mass Recall. I don't really have time to make even more videos so, in the face of this, my tentative plan is to halt Mass Recall after the third campaign and take a few weeks to play through some backlog. Current plan is to play Hammer of Dawn, Annihilation, and Marauders before resuming the Brood War campaigns of Mass Recall. We'll see, I may or may not do this.

    Posted in: Map Review
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    posted a message on Good news : An sc2 Youtubers Returns after Banned for live.

    This is very unfortunate for MasterKD. YouTube really needs to straighten these processes out. It's entirely up to the claimant on how ridiculous the claim ends up being... they could have simply requested the videos be removed, or had them blocked in all countries as opposed to forcefully removing them and therefore incurring copyright strikes. Legally, they are in the right though and I suppose YouTube cannot stop copyright owners from enforcing as they wish, but it is an ethical dilemma in the age of digital media.

    YouTube is entirely claimant focused because it has to be, legally, even though it's bad for them if more more content gets taken down and they know that. I had a background song get claimed in on of my campaign videos that was not valid; there was a song there that was probably copyrighted, but the song claimed was not the one in the video so I contested it. When you contest, all the claimant has to do it click the equivalent of "Nah, that's the song" and then it's reinstated. If I continued to contest, I'd get an automatic strike and theoretically would have to take it to court (which NO ONE will do over one claim). Overall a ridiculous system for a claim that wasn't even accurate.

    Even if these Visual Novel claims are legit, and they probably are, there was no opportunity to take down the videos before a channel nuke, which is completely ridiculous. Even if bots were reuploading these constantly, there are settings to catch them without entirely eliminating the real folks doing it by blocking the video, giving a warning, and then they can remove them. The bots would then get taken down and real people can keep running... this seems like elementary stuff here but YouTube is all about aggregates so I assume certain scenarios just aren't accounted for :( The claims system takes the approach that every infringement is malicious spam trying to abuse monetization (again, at an aggregate level), and a lot surely is, though I wish they pulled a bit more for creators to give them an opportunity to fix mistakes instead of getting IP banned...

    Posted in: General Chat
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    posted a message on Bi-Weekly Mapster Community Testing Intro!

    I don't particularly want to be a mod or responsible for anything needing done at a specific time on any online forum because I realistically would flake out 50% of the time. Best wishes to Moz with whatever hobby is engaging to him these days :)

    Posted in: Map Review
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