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    posted a message on Announcing the Antioch Chronicles: Remastered

    @LucidIguana: Go

    You could do it like Mass Recall and have links on the overview page to the correct files people need, which is probably an easier option for you. Only issue is needing to update those links when updates come out.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    I don't want to cause any sort of debate here, but I wanted to suggest maybe re-combining all the downloads into one pack. I just made a new custom campaign installation tutorial and if there's anything I've learned from being on this site, and also getting tons of comments on all sorts of previous videos, it's that a lot of people don't have the slightest idea of how file structuring works and how delicate it is in order to play these campaigns, let alone understand they need to replace certain maps with the hotfixed ones, for example. Sure, it will be a big download and take longer to pull down, but it will increase accessibility for many players who currently try installing it, fail, and just give up.

    I'm understanding of the reasons to not do this and don't have a personal stake in this. I just wanted to throw it out there and it certainly wouldn't bother me or anything if you didn't do it.

    EDIT: Alternatively, you could keep updated links on your overview page to the latest files people need to get.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    Let's be honest, floating buildings was PROBABLY what Moreno really wanted us to do in 2-5, but programmed Charlie to drop in automatically because floating over the ravine, then across 4 bases, at a snails pace is way too pro of a strategy.

    Posted in: Map Feedback
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    posted a message on Whispers of Oblivion

    I'm glad they're using gameplay to bridge the gap between HotS and LotV. Flashpoint was a good novel, but unfortunately didn't reach the mainstream SC community since it was delivered through a different medium than the actual game. This is very promising, especially because it shows that Blizzard is willing to make smaller map packs to deliver bits of official story, which could lead to more single player maps after LotV releases, similar to Enslavers and the original Starcraft.

    Posted in: General Chat
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    posted a message on Announcing the Antioch Chronicles: Remastered

    Did the version # go backwards from 0.4 to 0.3? Just double checking here before I update.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    Your team is awesome

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    I think the Zealot hero ability is pretty balanced now, it only lasts for 5 seconds and then is on a noticeable cooldown. N/T ability is really good, I agree, but also costs him shields so there is a definite tradeoff.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    Do you want me to start recording Ep 2, or find something else to do while you bug fix? I can run through and find bugs for you like I did for Ep 1 before recording anything.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    @LucidIguana: Go

    I recorded through Mission 5 on the older version, but I think Mission 5 specifically was a good recording, especially because that first healing station didn't work XD I'll grab 0.2.327 for later maps now.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered
    Quote from LucidIguana: Go

    Also added some aggressive Zerg because greed is a sin and sinners will be punished.

    Bahahahaha

    Posted in: Map Feedback
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    posted a message on Aureolin Eclipse (Single-player campaign)

    That second screen capture looks awesome

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered
    Quote from LucidIguana: Go

    General: At the request of Jayborino, maps no longer automatically start at the end of the briefing. This will no doubt engender complaints about the end of the briefing, a fact to which the Antioch team resigns itself much as a prisoner resigns him or herself to the inevitable fall of the headsman's axe, or as do the last drifts of snow to spring's first rays of sun.

    What is wrong with the end of the briefings?!?!?!? I'm already upset about it.

    Posted in: Map Feedback
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    posted a message on Announcing the Antioch Chronicles: Remastered

    Started a showcasing of your latest version! Do you think 0.2.299 will be pushed to us before next Wednesday for me to be able to do Mission 3?

    Posted in: Map Feedback
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    posted a message on Odyssey (custom campaign)

    He told us he would be making a Mapster page after finishing up Act 1, which I think is 14 missions. Right now it's only on the Arcade.

    Posted in: Map Review
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    posted a message on Odyssey (custom campaign)

    Yeah, I'd definitely put this up there alongside some of the best custom single player content I've showcased. The mapmaker is sending me Mission 9 in advance so I can tack it on to my current playthrough this week (I'm the Youtube channel MaskedImposter was talking about above), but then we'll probably have awhile to wait for the next few maps.

    Posted in: Map Review
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