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    posted a message on StarCraft II: Annihilation Campaign

    Had a nice time with Map 19! 

     

    Very minor quality of life things with Overseers, can you move the command card Overseer morph button to the bottom left?  If you click it too fast, then you accidentally spam cancel the morphing with it in the bottom right.  Also, I noticed Overlord/Overseer speed was not available for upgrade and it would have been surprisingly helpful!

     

    I/We appreciate your hard work on this project even in the face of Blizzard tacitly putting editor stopping blocks in your way constantly.

    Posted in: Map Feedback
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    posted a message on Nemesis (RPG Campaign)

    I'm glad to see that you are thinking about planning in an iterative way.  Specifically, keeping the art and modelling separate.  Many map foundations could be created and be entirely playable, with visual enhancements that do not necessarily change the gameplay added on after.

     

    I've seen a lot of furious hard work done on assets in the past for very ambitious projects that are then abandoned when the scope of actual terraining/triggering (the real meat of a map, if you will) begins to take shape.  Working on the real meat first, and adding art, voice acting, more complex data editing, etc. later seems fundamental to continued progress and motivation.  I'm not a map maker, but I'm quite familiar with development methodologies and have occasionally spouted this gripe in some of videos here and there. 

     

    PS is a good example where you didn't really use any custom models - you had the Nova model from the editor and gave her some fancy abilities.  At any point, you could change the look of the model and, while it may add to the overall visual experience, it doesn't require fundamental changes to the map.  This is why I always think about terrain and triggers first, then data, then visual assets - don't be afraid to use default models to just get started.  I don't plan specific, timestamped edits before having the video footage.

     

    Separately, is this meant to be in a different in-game universe than Perfect Soldiers?

    Posted in: Project Workplace
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    posted a message on Why the Story of StarCraft 2 Failed

    You should submit this to actual gaming blogs; it's a great freelance piece that you could try making some meager $$ for.

    Posted in: General Chat
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    posted a message on StarCraft II: Annihilation Campaign

    Anyone having cinematic issues with this map specifically?  I'd like to play it, but wanted to check first.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    woohoo!

    Posted in: Map Feedback
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    posted a message on Feedback / Downloads

    In reply to TChosenOne:

     Just basing off of download #'s at least.  If an anonymous someone plays something great in their first go around, there's a chance to get them to return, make an account, and start commenting.
    Posted in: General Chat
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    posted a message on Feedback / Downloads

    In reply to TChosenOne:

     I think the point though is that any one of the hundreds of players could do this, but no one does.  I have a channel with hundreds of hours of feedback, so I don't really feel like writing up more of it.  I don't mean that flippantly, rather this is a community problem, not something one devoted person is going to fix necessarily.
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    So there is a doc and a spreadsheet now?

    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    Added links.  Use TChosen's googledoc or copy/paste this list to share if you feel inclined.

    Posted in: General Chat
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    posted a message on Feedback / Downloads
    Quote from Bilxor >>

    I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread.

    I reluctantly second this, though the causes of it are widespread and cyclical.  The CCI and this site in general are just not that conducive to great community building.  The projects are randomly listed; there's no indication pointing newcomers to which ones are really good, no ratings, no stickied reviews, just a few projects on the front page which are not really indicative of anything in particular besides Mass Recall being popular.  If we nudged folks to the best ones first, they'd more likely stick around, become part of the community, and leave feedback on other campaigns.
    It's cyclical because less feedback means less bug fixing means less polish means less feedback.  Not to mention the SC2 scene is relatively small now and there is no Blizzard support of the types of projects we have here.  For what it's worth, VastanX, I think Time Convergence has a great foundation and only needs a bit of polish to excel even further - I've got hours of feedback on my channel that hopefully has helped!
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    In reply to TChosenOne:

     Ah, didn't know for sure if he ditched that one.  I will move it and wait to see if we hear from Cybros on it.  I can add a short Hopefuls section too.
    Posted in: General Chat
  • 0.959501557632399

    posted a message on Updated Campaign Listing

    Hello all who are interested!  I am creating an updated list of campaigns new and old to be easily navigable and digestible.  Surely, I have made some mistakes and/or left people out.  Please recommend corrections where necessary and also let me know if you feel your campaign needs to be re-categorized.  Warcraft 3 list incoming separately.

     

    EDIT: Added links.  Use TChosen's googledoc or copy/paste this list to share if you feel inclined.

     

    I used common sense when putting something in the "Completed/Near-Completed" list, such as Odyssey and Annihilation.  These are closer to complete than not and also are very high quality.  Most campaigns in stasis have some cool ideas and are definitely worth a play even if many are abandoned.

     

    First off, here is a basic, text installation guide that also contains links to videos if that is more conducive for you.

     

    StarCraft 1 Remakes
    StarCraft: Mass Recall (various authors)
    Enslavers/Dark Vengeance (opupu)
    StarCraft: Enslavers Redux (OmegaWeaponX85)


    Complete/Near Complete Campaigns
    Perfect Soldiers (EivindL)
    Shadow of the Xel'Naga (OutsiderXE) - on the Arcade
    Lifeforce (Bilxor)

    Annihilation (DudkiSC2)
    Odyssey (CooperHawkes)
    Subjection (Gradius) - on the Arcade
    Marauders! (acidragoon)
    Time Convergence (VastanX)
    Replicant Episode IV (Hultamanble)
    Replicant Episode V (Hultamanble)

    Replicant Episode VI (Hultamanble)
    Pandora (Hultmanable)
    Prime Resurgence (Revolution)
    Unification of Purifiers (CybrosX)
    Vortex of the Void (CybrosX)
    Brood's Wrath (CybrosX)
    Shadow of the Brood (CybrosX)
    Proditor (nimbusqwe)
    The Lost of Aiur (Gangrene) - on the Arcade
    The Hammer of Dawn (Edhriano)
    Hand of Humanity (Terhonator)
    Bio-Tech Company (njordys)
    Mapsters (MaskedImposter) - on the Arcade
    Antioch Chronicles Remastered (Team Antioch)

    Noir: Automata (Edhriano)


    Campaigns in Progress

    Antioch Remastered: Thoughts in Chaos (Team Antioch)
    Vorazun Campaign (PowercoreX64)
    Shadow of Liberty (PowercoreX64)
    Dawn of Conflict (CybrosX)
    StarCraft 2 Redux (Operative7646)
    Unsung Rebels (aZergbaneling)

    Survivors (GnaReffotsirk)


    Campaigns in Stasis
    A Silent Scream (DatGamesense)
    Ignos (njordys)
    Evolution of the Swarm (CybrosX)

    Wrath of the Tal'Darim (CybrosX)
    Ascendancy (Atticuskirk)
    Limpid (RodentWearingHat)
    Morals (RobustProgram)
    Discord (Baelethal)
    Revenants (Hybrid Team)
    Origins (Gradius)
    Legacy of Liberty (RedRookLord)
    Xeyed Nascency (Supernova134)
    Brood (Debe2233)
    Scattered (Daequeous)
    Ashes of Freedom (designerdougm)

     

     

    Anxiously Waiting

    everything listed under In Progress above

    LifeForce Pt 2

    Enslavers Redux 4.0

    Legacy of the Confederation (MIA, moving to stasis soon)

    Posted in: General Chat
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    posted a message on [Campaign] Dawn of Conflict

    Looks great and everything you've created has been a joy to play.  The synopsis sounds a little too familiar though...

    Posted in: Project Workplace
  • 0.961344537815126

    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    Loving the story of this campaign!  While I only release 2 videos a week, I couldn't help myself and ended up playing through map 8.  If I could give one major piece of feedback (which you'll hear me talk more about in the videos), it's to utilize the Mission Objective text a bit better to clarify what to do.  In many cases it requires a counter, like Muraveys and Chenkovs in the subway, or sacrificed units - adding a counter to the objectives text would help the player not have to keep track.

     

    Overall, incredibly unique and engaging story that reminds me a lot of the old Legacy of the Confederation story.

    Posted in: Map Feedback
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    posted a message on Zelda Breath of the Wild

    RIP 
    Guardian shield ++
    Guardian axe ++
    Guardian sword +

     

    Good weapons become so plentiful later in the game that you will literally be throwing them away.  Don't worry too much about managing your weapon inventory!

    Posted in: Off-Topic
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