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    posted a message on Shameless ability show-off (traffic)

    If you're able to post any of these I'd be very grateful! My actor work could always be more efficient!

    Posted in: Miscellaneous Development
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    posted a message on EivindL's LOTV review (Spoilers)

    As far as units went some of the options where so disgustingly powerful. The Tal Darim Immortal, combined with the Tal Darim Sentry led to some serious ground level destruction, or the Nerazim Dark Templars blink slash ability which also annihilated ground units quickly, and the void rays where just absurd. But they all certainly made the campaign more interesting.

    And on the note of characters I agree with your thoughts on really everyone but with Karax I must disagree. His awe and self doubt always felt out of place and he never really developed in my opinion. Not to mention how the fucking artifact was the end all be all of any real problem. It just kept having additional uses stretching it's value a bit to thinly.

    Gameplay I found to be a much higher caliber then HoTs in many ways. The Hero focus in HoTs I always felt was a mistake and made things much to easy. If things started to go sour Kerrigan was always there to clean up the mess. If she had been used much more intermittently, like Heroes in LoTv it would've worked better. The ability to switch up the army was always great and the fact that you could make all the production facilities warp ins was great! The constant excuses for solarite felt flimsy but necessary to continue expanding the Spear of Adun.

    All of these things are minor and don't come anywhere near ruining the game for me, and it wrapped up the series well for me. Plus it bears to point out that for the most part Video Games (Perhaps most media in general) have a much smaller focus on story and focus more on the immediate satisfaction (think explosions and action in movies, easy punchlines in TV, or games like Call Of Duty). It seems the majority of people prefer things which don't involve a lot of investment. Even big RPG games suffer from this. Fallout 4 is no where near as in depth in story as I found 3 or NV and focused a bit more on the fighting and crafting. I'm not saying this is a bad thing but I certainly find things a bit one sided.

    Posted in: General Chat
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    posted a message on [Model, Blender] Retexturing Models with Blender

    This is great, and I'm sure it will help many people!

    Posted in: Tutorials
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    posted a message on [Showcase] Taylor Mouse's Models
    Quote from TaylorMouse: Go

    I'm currently finishing up 1 model, that I've been trying to finish for weeks! And I don't even have a texture yet :/

    Hey progress is progress my man. Sorry to hear about the boys though XD

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #221: Free Will

    @Mozared: Go

    Oh God you might end up like the Monthly Cinematic Exercises!

    Posted in: Terrain
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    posted a message on PSA: Upload Assets In ZIP Format

    If you ever happen to be uploading assets make sure to upload all the files in a .zip. Otherwise you risk a heavy chance of your file being removed or lost. I've seen to many old asset files disappear and many new uploaders having to constantly reupload their files.

    There may be other file types that can be uploaded but .zip is guaranteed to work and is certainly considerate for the downloader. So do yourself a favor and use .zips when uploading assets and thank you for sharing your assets!

    Edit: If mods can add a warning to the asset creation page I'm sure that would help quench the issue.

    Posted in: General Chat
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    posted a message on [Showcase] AV Models

    You sir are a beast :D

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Models

    Those Alleyrats look down right menacing! Keep up the creative efforts they look awesome!

    Posted in: Artist Tavern
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    posted a message on Swarm 3.0 Coming

    @ArcaneDurandel: Go

    How would I go about making a wizard?

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming

    @willuwontu: Go @ArcaneDurandel: Go

    This is exactly what I had hoped! This is excellent news and will definitely cut down on some of that lethargic data work.

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming

    @ArcaneDurandel: Go

    I seemed to have missed something, but what are these wizards capable of doing?

    Posted in: General Chat
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    Yay!!! Updates!

    Posted in: Artist Tavern
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    posted a message on Theoretically Unlimited Team Colours?

    @Muspelli: Go

    I'm saying you just have to give ANY model with team color a simple actor event with triggers or in data and you can make any color you want as it's team color.

    Posted in: General Chat
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    posted a message on Collecting assets not included in Sc2.

    Ya I would love to get all the minions, bosses, and some of the simpler heroes too. Honestly it's quite a trove of cool heroes in there.

    Posted in: Art Assets
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