Some hours ago I posted my newly created library in the asset section.
This library allows the map maker to directly implement campaign AIs with advanced behaviour in both maps and projects.
For example, it allows you to define, which just a few actions:
- Build Order
- Units and peculiar units behaviour (e.g. wandering around)
- Retreat in attack waves
- Custom races support
To see an example, which also can be used as a reference, of InsaneAI, just download the InsaneAI Battleground map, from the same assets page.
InsaneAI supports waves defined in the AI module and fully functional GUI and ingame documentation via hints.
The example map is a melee like map to show the power of InsaneAI, in which campaign AIs will play in a melee like mode.
The testing over this map has been much shorter than on the AI itself, so if any bug arises, just report it to me.
Why this thread?
I'm looking for feedback or even extensive testing (I've done it, but I'm one and I can do this only during free time). There are some features I would like to flesh out more and make better, like the auto-alignment of the supplies in the supply regions. Also, if you have some cool ideas or suggestions just tell me.