Do you mean Actor - Send message "AnimSetPausedAll" to actor (for unit (triggering unit) when a unit dies?
Because the actor doesnt freeze and just decays and perishes. I did the same with actor events for an item which stand animation is supposed to freeze and it works but maybe again when the unit dies the actor is not there anymore.
Also I would like to make some system for the doodads (buildings as well). The least I can do is when a unit approaches a building the building to do a ModelSwap to some model where it is destroyed (e.g Korhal building). I dont see any triggers that allow to do ModelSwap in range or region of a doodad/actor or actor event, there are no conditions to detect if there is an actor or doodad of certain type I think. I want to make it so that when a unit comes close or is contained in a region that has this doodad type, I send actor message but I dont see a trigger or condition for it. (without selecting a doodad on the map)