noticed this too, It´s be couse there is not fade in trigger. So either remove the fade out action or add a fade in action and you will see this magical work =D
Perhaps duplicate a doodad and change the model? But it won't act like a structure. If you want to be able to destroy it and so on. Theronators way is better
Yeah, That was what I wanted, for the player to feel bad or good killing or leaving the civilians be. But you get some good units if you choose to kill them.
Hmm, perhaps I could have used the attention mechanics some more, perhaps I will think of something some day.
Ohh, yeah, forgot the CD on the disruptor.. Will fix! =)
Thank you for testing, sorry for the late reply =D
I really like the idea of playing as Kerrigan and see her regain control of her powers. I am interseted to see where it leads. Perhaps we will command void creatures =).
TERRAINING
This part I also liked. It feels polished and well done.
CINEMATICS
Cool intro cinematic with the kind of flashback. Overall I liked the cinematics. The only thing I personally use to do is to deselect units during cinematics.
GAME MECHANICS
It really has potential. You have a good ground here. I played the map twice. First time I killed some shards to regain some health. The health regen in my opinion is too slow, I had to wait quite some time before moving out again. This destroyed some of the pace of the map. Second time I only destroyed 1 shard, the one near the rocks. Then I just could run trought the whole part.
I liked the third part the most, with the timer and you had to avoid the attacks.
SIDE NOTE
The error window is visible in the game. You can turn that of in the editor. Small thing.
OVERALL
Good work, It seems quite polished allready. good Terraining, good cinematics and a interesting story so far. Looking forward to se more of this. Some minor tweaks in the mission mechanics in my opinion would make the map even more fun.
I just want to remind people that think the objectives are to short. You can hold the mouse cursor over the objective for more info. I often specify more of the mission there.
Thanks for the feedback. I honestly do not know why you failed the mission, could it be that corelius died?
The bug when the units did not move out could have been a trigger problem, I changed some things and tried it and Rokars forces moved as planned. I will upload the new versio now.
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@alleyviper85: Go
Like the models alot
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it´s called Smx3_novaportrait
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@deltronLive: Go
noticed this too, It´s be couse there is not fade in trigger. So either remove the fade out action or add a fade in action and you will see this magical work =D
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Perhaps duplicate a doodad and change the model? But it won't act like a structure. If you want to be able to destroy it and so on. Theronators way is better
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@SamsaraNoMas: Go
Yeah, That was what I wanted, for the player to feel bad or good killing or leaving the civilians be. But you get some good units if you choose to kill them. Hmm, perhaps I could have used the attention mechanics some more, perhaps I will think of something some day.
Ohh, yeah, forgot the CD on the disruptor.. Will fix! =)
Thank you for testing, sorry for the late reply =D
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@somen00b: Go
Thank you it works
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Hi,
So I tested your map out. Here is my thoughts.
STORY
I really like the idea of playing as Kerrigan and see her regain control of her powers. I am interseted to see where it leads. Perhaps we will command void creatures =).
TERRAINING
This part I also liked. It feels polished and well done.
CINEMATICS
Cool intro cinematic with the kind of flashback. Overall I liked the cinematics. The only thing I personally use to do is to deselect units during cinematics.
GAME MECHANICS
It really has potential. You have a good ground here. I played the map twice. First time I killed some shards to regain some health. The health regen in my opinion is too slow, I had to wait quite some time before moving out again. This destroyed some of the pace of the map. Second time I only destroyed 1 shard, the one near the rocks. Then I just could run trought the whole part. I liked the third part the most, with the timer and you had to avoid the attacks.
SIDE NOTE
The error window is visible in the game. You can turn that of in the editor. Small thing.
OVERALL
Good work, It seems quite polished allready. good Terraining, good cinematics and a interesting story so far. Looking forward to se more of this. Some minor tweaks in the mission mechanics in my opinion would make the map even more fun.
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Is it possible to unlink units that share ths same sounds?
Like the hero unit Zagara sounds are linked to the queens sounds. Meaning if I change Zagara I automaticly changes the queen. I do not want that.
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aha, was it too big or just bugged?
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ok, nice that you found it. What doodad was that?
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is this checked?
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@Atticuskirk: Go
ok, If you want you can sen it to me in a PM, can you save and stuff on the arcade these days?
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Sure I can give it a try.
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I just want to remind people that think the objectives are to short. You can hold the mouse cursor over the objective for more info. I often specify more of the mission there.
0
@SamsaraNoMas: Go
Thanks for the feedback. I honestly do not know why you failed the mission, could it be that corelius died?
The bug when the units did not move out could have been a trigger problem, I changed some things and tried it and Rokars forces moved as planned. I will upload the new versio now.