there are people alive here :p
so what is the problem you're having with the UI?
Seeing as the location change of the menu is your actual problem, wouldn't moving the menu items back to their old location fix your problem?
not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
Quote from Project_06: Go
i guess i might have to get some one to do it, because i cant find a blank txt file that have EVERYTHING on inventory buttons, if i found that then im sure i could do it myself but ive searched around and cant find anything on all of the inventory/container positions.
you mean something like this list or?
Have you tried adjusting one of these?
These are the commandtooltip, and the resource label references.
<Frame type='CommandTooltip' name='GameUI/UIContainer/ConsoleUIContainer/CommandPanel/CommandTooltip' file='GameUI'> <Frame type='Label' name='ResourceLabel'> </Frame> </Frame>
You can also reset the bottom anchor that way you don't need to make a difficult choice for determining which anchors to use and what values they need. You can just reset the other anchors and use the ones that you know of.
<Frame type="InventoryContainer" name="InventoryButtons"> <Anchor side="Top" pos="Min" relative="$parent/$parent/$parent" offset="45"/> <Anchor side="Left" relative="$parent" pos="Mid" offset="0"/> <Anchor side="Right" relative="$parent" pos="Mid" offset="0"/> <!-- reset the bottom anchor so that it is not used --> <Anchor side="Bottom" relative="$this" pos="Mid" offset="0"/> </Frame>
Also make sure that the buttons are still within the area of it's parent. it might be that the button is outside the area thus making it unclickable.
Quote from bakonking: Go<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Frame type="InventoryContainer" name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanelTemplate" file="GameUI"> <AcceptsMouse val="true"/> <CollapseLayout val="true"/> <Width val="800"/> <Height val="880"/> </Frame> </Desc>
the specified name is incorrect:
first of all the word template isn't used in actual frame names.
the correct name for the First inventory page is:
end with 01 for 2nd, 02 for 3rd, etc.
Here is a list of the GUI tutorials. Some are a bit old, but the xml technique didn't change so the information listed in it is still useable. http://www.sc2mapster.com/forums/development/gui/21441-tutorials/?unread
Concerning the Issue order ability, there are 3 versions:
A few things concerning dependencies that must be correct:
If you for example have uploaded the dependency, and then make a change in the dependency without re-uploading it. Next you create a map using that dependency it will not be able to find the correct version of the dependency on battle.net. Locally it will work because there you have the latest version of the dependency.
Hope this helps.
For those who don't know it, it's the Dutch version of Santa Claus. (or better said Santa Claus is the american version of Sinterklaas)
It's celebrated amongst others in the Netherlands, Belgium, some northern parts of France.