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    posted a message on Portalcraft

    looks like your "beam" is just a line of missiles.... if yes make a real ray out of it! this will make it faster

    good job btw

    Posted in: General Chat
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    posted a message on [Triggers] Implementing a Physics Engine

    @Arkless: Go

    good job at this :) i really like it but you should learn vJass ^_^
    and plzzzzzz use this tool for you code: http://www.hiveworkshop.com/forums/tools-560/script-language-aligner-v2-0-a-186353/
    because i can't figure out how you are doing this things :S
    do you may have it/somethis similar in another language? a real one like c+ + / java / c# ....

    Posted in: Tutorials
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    posted a message on [Triggers] Implementing a Physics Engine

    hmm yea you are right... but using AABB would be good and also you may could do a quadtree (if this is possible with galaxy/triggers) or a grid for filtering collisions. some kind of that:
    http://www.gamedev.ru/articles/graph/20030327b.jpg
    oh and also the bug i got was on the attached map...

    may i'm going to write a small tut about point/particle physics and other small things
    btw: i hate galaxy -.-'! C#/XNA and C+ +/DX ftw

    EDIT: oh Kueken531 allready said that you should use a quadtree

    EDIT2: if you don't want to check n² times try to use this

    for(int i=0;i<Count;i+ +)
    {
        for(int j=i;j<Count;j+ +)//may int j=i+1 have to try it out
        {
            //actions
        }
    }
    
    Posted in: Tutorials
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    posted a message on [Triggers] Implementing a Physics Engine

    bug: moving on ground is somtimes sticks (full friction) and sometimes i just can't move (0 friction) and also the collision is not very good :/
    may try raytracing / CCD or SAT for collision detection

    btw: some point terrain collision

    EDIT: ok SAT is the same as your thing if you only use circles...

    Posted in: Tutorials
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    posted a message on [Triggers] Implementing a Physics Engine

    if you remove the bugs and add 3D support it would be much better!
    some kind of SEE from warcraft 3 but don't know where the map is gone...
    but a video:

    Posted in: Tutorials
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    posted a message on Orbiting Another Dynamic Object

    he is using mission time like a periodic event that does angle += orbspeed
    you also could use modulo (i don't know what is the function for it but in c# it's x%y) else you take the sin/cos of 370°(and higher) instead of 10°

    you should take a look at the n-body simulator at the assets

    Posted in: Triggers
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    posted a message on [Contest] Screenshot Comics

    @ScrinKing: Go

    we all like trains :)

    Posted in: Project Workplace
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    posted a message on Unit Height offset

    if you do this with triggers and a parabola formula use a simple function that nearly everybody used in wc3 (SetUnitZ)
    i also use it in my ship system.
    http://www.sc2mapster.com/assets/ship-system/

    Posted in: Triggers
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    posted a message on Night of the Dead : Spec Ops

    finally it got on the front page :D
    good terrain, balance and units.
    overall a great game :D

    but if you meet a biger wave of enemys your nearly dead :(

    anyway 5/5 :)

    Posted in: Project Workplace
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    posted a message on Galaxy to triggers

    not possible...
    may there would be a way but blizzard is lazy :P

    Posted in: Galaxy Scripting
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    posted a message on New natives in patch 1.2

    nono i mean if the terrain blocks the way from x/y/z to x/y/z (for bullets or etc)
    line intersection is not that hard

    Posted in: Galaxy Scripting
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    posted a message on New natives in patch 1.2

    @avogatro: Go

    ray intersection with cliffs? is there one for normal terrain too? cO
    tryed to do it with normal terrain height but since we can't get the ground planes i had to make it with a loop and that sucks

    Posted in: Galaxy Scripting
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    posted a message on Remove Raynors turn around animation

    it's no animation it's something with the data editor.
    but i can't help there :S
    i suck at data things sorry

    Posted in: Data
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    posted a message on Physics "Push"

    omg you speak german this is godlike :D (i speak german too)
    do you have msn or icq?

    and thanks again

    Posted in: Galaxy Scripting
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    posted a message on Physics "Push"

    first thanks for the fast reply

    @Tomura: Go i'm a noob at this things but i try to make it as good as i can.

    J is the Moment of inertia tensor for your sphere (a 3*3 matrix).

    a 3x3 matrix?
    /X 0 0
    \

    0 Y 0

    \0 0 Z/
    because i only know the formula J=2/5*m*r^2 (for sphere)

    oh and you mean x = dot or cross

    some code would be also fine because i can understand it better :)

    Posted in: Galaxy Scripting
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