• 0

    posted a message on Models for SC1

    @Zarxiel93:

    For the Aldaris model and texture in your list, you can use either the Preserver with no glow or use the Karass textures of Thrikodias then apply it to the SC2 High Templar model. I used Thrikodias' Karass texture and applied it on the High Templar model of SC2 and it looks fitting for Aldaris.

    Posted in: Requests
  • 0

    posted a message on StarCraft: Subjection

    @Gradius12:

    Excellent custom campaign as well as the story and the voice acting. Also, I like the custom textures of your characters and I will give you a credit for these custom textures and icons you created and I want to use them in personal use. That's all :-)

    Posted in: Map Feedback
  • 0

    posted a message on Models for SC1

    @Cacho56:

    Cacho, are you finished on working your mod for the SC1 remake and started on organizing your assets? I'm pretty bored on waiting your project.

    Posted in: Requests
  • 0

    posted a message on Accessing Heroes of the Storm models and data

    @BlinkHawk:

    Also, are you working on extracting model file of Sgt. Hammer's Siege Tank?

    Posted in: Heroes of the Storm
  • 0

    posted a message on Accessing Heroes of the Storm models and data

    @BlinkHawk:

    Can you also upload the m3 animations of Nova's model from Heroes of the Storm as well as the textures including the Sarah Kerrigan skin texture?

    Posted in: Heroes of the Storm
  • 0

    posted a message on Models for SC1

    @Zarxiel93:

    Ok. Just tell Cacho if he is ready to upload to assets after he finishes on working his mod.

    Posted in: Requests
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Did you start on working the SC1 Power Generator Model? I'm getting bored or excited to see it.

    Posted in: Artist Tavern
  • 0

    posted a message on Models for SC1

    @Cacho56:

    Cacho, are you going to continue your project soon?

    Posted in: Requests
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Okay, that's your answer. I'll see the SC1 Power Generator worked on soon.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    You should skip on working in the Xel'Naga portal gate model because you said that the codes in your model have major difficulties and language problems and I think there is no one will undertake on the trigger codes of the model. So you should proceed in working on the SC1 Power Generator that I requested then make a test map for the Power Generator. That's all.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Oh, by the way. I exported some of the old mods of the SC1 remake teams' assets that contains your Arbiter model and textures as well as the icon and wireframes created by SoulFilcher before the SCR-TGW mod got deleted in DropBox. I want to thank you for that model you created because I need that in my personal use :-)

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    I understand what you said. Just make sure to ask for help to those experts in trigger modules if you want to finish your current model and proceed in working on the SC1 Power Generator.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    I think it is hard to understand and use triggers in the editor. Maybe you should ask for help for those users in sc2mapster who are experts in trigger modules so you may be able to finish the model before you release it in this forum. Also, after you finish the portal gate model, can you proceed in working the SC1 Power Generator model because Zarxiel needs it in his SC1 remake. Please accept my request ):

    Posted in: Artist Tavern
  • 0

    posted a message on SC Expanded: melee mod

    @SoulFilcher:

    Awesome mod that you created there Soul. I'll test out your mod or I'll play it in battle.net. Also, I borrowed your dark protoss Dragoon and Observer textures in your mod but I forgot to ask permission to export your textures in the mod. I'll feedback you if there are bugs in your mod:-)

    Posted in: Map Feedback
  • 0

    posted a message on Models for SC1

    @Zarxiel93:

    Oh, what a bad news. Fine, I don't need it anyway. Thanks for the info.

    Posted in: Requests
  • To post a comment, please or register a new account.