You should skip on working in the Xel'Naga portal gate model because you said that the codes in your model have major difficulties and language problems and I think there is no one will undertake on the trigger codes of the model. So you should proceed in working on the SC1 Power Generator that I requested then make a test map for the Power Generator. That's all.
Oh, by the way. I exported some of the old mods of the SC1 remake teams' assets that contains your Arbiter model and textures as well as the icon and wireframes created by SoulFilcher before the SCR-TGW mod got deleted in DropBox. I want to thank you for that model you created because I need that in my personal use :-)
I think it is hard to understand and use triggers in the editor. Maybe you should ask for help for those users in sc2mapster who are experts in trigger modules so you may be able to finish the model before you release it in this forum. Also, after you finish the portal gate model, can you proceed in working the SC1 Power Generator model because Zarxiel needs it in his SC1 remake. Please accept my request ):
Awesome mod that you created there Soul. I'll test out your mod or I'll play it in battle.net. Also, I borrowed your dark protoss Dragoon and Observer textures in your mod but I forgot to ask permission to export your textures in the mod. I'll feedback you if there are bugs in your mod:-)
Oh by the Zarxiel. Does Cacho planned to release his assets soon or not? I think I feel that I like to use his Sunken Colony and Corsair models as well as his icons and wireframes of GN's SC1 Archon and Cacho's stargate.