SC1 Engineering Bay
Retextured version of the SC2 Engineering Bay model into its SC1 color scheme. Credits goes to stratostygo for the SC1-themed skin version of the SC1 terran Engineering Bay.
Remodeled the SC2 version of the Starport into its SC1 version counterpart. Applied with some rusty brown textures on certain parts similar to how the original Starport sprite model looked like.
With the creation for the Advanced Paladin model, also the original Paladin received a small revamp on the etxture work.
Next to that, the Carrier is also updated from the beta version that was online.
Compared to your last (tHoD) campaign, it seems quite a bit easier because:
- You're controlling 1 unit, not 4
- most of the time you're q-clicking to blink dodge. Benefits of this are:
- You can actually out-blink the distance of charge
- You can stay out of final boss AA range this way. General idea is to go in a hexagon shape around the corners and the ramps.
I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.
How characteristic are your projects, the times and you know they are from Edhriano.
-Before the Titan I died several times, but the game did not trigger defeat and marked as complete the survival target.
- However, it marked defeat when the titan killed me.
Noir : Automata is my 3rd project single player custom campaign for starcraft 2.
I've release the mission launcher and the epilogue map for the campaign
Please share what you think about the map [but please be gentle].
Is it too easy or too difficult, what you like, what you don't like.
Or perhaps you find an error / bug that I might have missed out.
I will try to fix it soon as possible
Have fun .
Showcase Talon Armada.
Talon Worker Talon Hunter
Talon Cyber Hunter Talon Paladin
Talon Adept Talon Cyber Adept
Talon Sentry Talon Harbinger
Talon Crusader Talon Void Ray
Talon Tiamath Talon Pylon