SC2 - Immortal (New)
New and alternate designed version of the Protoss Immortal. I just simply combined the parts of the Dragoon model from LotV into the Immortal model such as the lower body part.
Medic Mercenary (HD)
This is the high-definition version of the Medic Mercenary. This one uses some parts of Raynor's Marine model from Heart of the Swarm, the original Medic Mercenary's backpack, and Lt. Morales' shield and medical equipment model parts from Heroes of the Storm.
Marauder Mercenary (HD)
This is the HD model version of the Hammer Security, a.k.a Marauder Mercenary. I gave it a new head by using the Marauder Mercenary portrait and I retextured the rest such as the body color including the head and added some more team colors on its parts and gave it an emissive texture.
While awaiting the answer to my question above, alowing me to continue with it. I've whipped up a melee version for the Talon Adept, named the Lancer. This model can be used as a female alternate for the Zealot.
With the creation for the Advanced Paladin model, also the original Paladin received a small revamp on the etxture work.
Next to that, the Carrier is also updated from the beta version that was online.
Compared to your last (tHoD) campaign, it seems quite a bit easier because:
- You're controlling 1 unit, not 4
- most of the time you're q-clicking to blink dodge. Benefits of this are:
- You can actually out-blink the distance of charge
- You can stay out of final boss AA range this way. General idea is to go in a hexagon shape around the corners and the ramps.
I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.
How characteristic are your projects, the times and you know they are from Edhriano.
-Before the Titan I died several times, but the game did not trigger defeat and marked as complete the survival target.
- However, it marked defeat when the titan killed me.