SC2 - Nyon
Tal'darim Executor Nyon from the SC2 WoL campaign.
Medic Mercenary (HD)
This is the high-definition version of the Medic Mercenary. This one uses some parts of Raynor's Marine model from Heart of the Swarm, the original Medic Mercenary's backpack, and Lt. Morales' shield and medical equipment model parts from Heroes of the Storm.
Marauder Mercenary (HD)
This is the HD model version of the Hammer Security, a.k.a Marauder Mercenary. I gave it a new head by using the Marauder Mercenary portrait and I retextured the rest such as the body color including the head and added some more team colors on its parts and gave it an emissive texture.
Firebat Mercenary (HD)
I created a high-definition model of the Devil Dog, a.k.a Firebat Mercenary, by giving it a new head using the Firebat Mercenary portrait model and added some knee pads and a chest plating.
While awaiting the answer to my question above, alowing me to continue with it. I've whipped up a melee version for the Talon Adept, named the Lancer. This model can be used as a female alternate for the Zealot.
With the creation for the Advanced Paladin model, also the original Paladin received a small revamp on the etxture work.
Next to that, the Carrier is also updated from the beta version that was online.
Compared to your last (tHoD) campaign, it seems quite a bit easier because:
- You're controlling 1 unit, not 4
- most of the time you're q-clicking to blink dodge. Benefits of this are:
- You can actually out-blink the distance of charge
- You can stay out of final boss AA range this way. General idea is to go in a hexagon shape around the corners and the ramps.
I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.
How characteristic are your projects, the times and you know they are from Edhriano.
-Before the Titan I died several times, but the game did not trigger defeat and marked as complete the survival target.
- However, it marked defeat when the titan killed me.
Noir : Automata is my 3rd project single player custom campaign for starcraft 2.
I've release the mission launcher and the epilogue map for the campaign
Please share what you think about the map [but please be gentle].
Is it too easy or too difficult, what you like, what you don't like.
Or perhaps you find an error / bug that I might have missed out.
I will try to fix it soon as possible
Have fun .