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    posted a message on Adding multiple building requirements

    In reply to DrSuperEvil:

     
    Thanks
    Posted in: Data
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    posted a message on Adding multiple building requirements

    How do I add more than one requirement for building something? In the build ability settings, it only allows me to add one.

     

    Pic attached.

     

    Thanks

     

     

    Posted in: Data
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    posted a message on Units casting the same ability at the same time

    Thank you!

    Posted in: Data
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    posted a message on Units casting the same ability at the same time

    Hey, I only want one unit to cast an ability in a group instead of everyone casting it at the same time.

    For example, I select a group of marines with Stimpack. All marines cast at the same time. This is not what I want.

    If I tell a group of High Templars to cast Storm, only one will cast it. This is what I want.

    Where in the data editor can I change this for an ability?

    Posted in: Data
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    posted a message on Remove cloak when attack

    Thank you!

    Posted in: Miscellaneous Development
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    posted a message on Remove cloak when attack

    Thanks. One more question. Putting the Default Aquire Level on passive/def/none works fine when he's cloaked but when he isn't, he completely ignores enemies when standing still. Is there a way to only apply this when he's cloaked? I tried adding the Hold Fire behavior to the cloaking ability but that didn't work.

    Posted in: Miscellaneous Development
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    posted a message on Remove cloak when attack

    I'm trying to make a windwalk like ability too and I tried the methods above but I'm getting lost because I can't find these fields.

    Quote from KorvinGump: Go

    ... For creating wind walk as in warcraft 3 you must create behavior with modification flags->cloak and passive. Then create effect->type remove behavior->unit+->caster, behavior->wind walk behavior. When, go to wind walk behavior->field damage response->set chanse to 1, set location to attacker, effect ->remove wind walk effect. End.

    Where is "modification flags -> cloak and passive"?

    Posted in: Miscellaneous Development
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