Prozaic - you are a data editing beast. Good work again.
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Jun 22, 2010Gradius12 posted a message on [Data] Dynamic Beam Chains (Intermediate Difficulty)Posted in: Tutorials
Prozaic - great tutorial man. Thanks for writing all of this up - very helpful for newcomers like me. :)
I am having some problems though. I followed your instructions as accurately as possible, but the beam animations don't show up. I've tried to recheck the fields for the actors but the few differences I did find between my map & your test map didn't accomplish anything.
Also, how come there is no final AoE against Zerglings?
Jun 2, 2010Posted in: Miscellaneous Development
Quote from nZifnab: Go
Same problem for me...only solution I've come up with is filling the "empty" slots with computer players, and using a trigger to loop through all the players and remove units for any players that are not user-controlled on map initialization. That way the team number and player numbers get mapped correctly.
Seems pretty retarded though...
Do you mean you just add computers in the lobby? I've been struggling with this problem for like a week. :$
Is there a custom script we could write to address this problem?
May 27, 2010Posted in: Miscellaneous Development
Development of this map has been seriously stifled by a huge roadbump: I can't get teams in multiplayer to work. Example: somebody joins up for a 1v1 and puts himself on the other team in the lobby, and we go. But even though he was in the fifth player slot in the game, he's the second player overall, so it puts him in the player 2 slot, which is on team 1 - so both players end up on the same team.
I've tried messing around with start locations, player placements and game variants. Anybody interested in helping can download the map here and try to see if they can publish it and get it to work. You can test it by adding an AI to the other team in the lobby. You'll know that it works when you can hover over the second marine from the left on the arena and it won't show "player 2" under him.
May 25, 2010Posted in: Miscellaneous Development
I've been having roughly the same problem. I have a simple team 1 vs team 2 map, 4 players max. The problem is that if someone joins, and he is in what you would think is the player 5 slot, he's actually player #2, which of course screws with my triggers and makes the game unplayable. Anybody have any advice?
Game Variants gives me nothing no matter how I configure it. Start locations + player set ups have no configurable options for me since this isn't a melee map. Seems like it's impossible to have a SC1 style team map.
May 22, 2010Posted in: Miscellaneous Development
Hi everyone, this is my first post here! I don't have much experience with the war3 editor, so I figured I'd do something simple for my first project: recreate my favorite map from SC1 - Team Micro Arena.
It's published as "Team Micro Arena: Classic".
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